Natural Selection 2

Natural Selection 2

ns2_prison
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Update: May 10, 2020 @ 10:44am

New lights in place (except Generator art piece and Ventilation routes)
New routing in General Population, Ventilation and Isolation.
Various detail fixes.
New props in ready room.
New detail in Med bay.
Fixed one broken window in Checkpoint.

Update: Apr 19, 2020 @ 11:12am

TEST BUILD for the new lights.

Update: Apr 19, 2020 @ 10:47am

TEST BUILD for the new lights.

Update: Apr 12, 2020 @ 8:41am

Testing new RT layout and TP changes. Also messing with sounds, they go off if you alt+tab once out and back in.

Update: Apr 5, 2020 @ 10:39am

Added Sound FX to the new ventilation piece going between Gen Pop and K-ilo.

Update: Apr 4, 2020 @ 8:43am

Hotfix to save the secret room from being revealed!

Update: Apr 4, 2020 @ 8:08am

- Renamed O-liver to O-scar
- Renamed Armory to Loadout.
- Renamed Prison Defenses to Headquarters.
- Added a new hallway to the corridor between Headquarters and Ventilation
- Added a New Ventilation Route towards Generator, going from Headquarters, bypassing Ventilation.
- Finished Detailing all the Ventilation Routes, including the new ones.
- Readded some tables and flipped them as makeshift cover in Cantina.
- Closed off the two exits, in the side of Isolation TP room.
- Added more cover and changed Routing in Gen Pop.
- Added some steel to the backdrop of Gen Pop rock wall, to make skulks stand out more.
- Added blockage to the top of servers in Headquarters, to prevent marines JP'ing between them.
- Removed ladders in Ventilation.
- Further improvements to CommanderInvisible and mini-map.

Update: Mar 29, 2020 @ 11:32am

Test build #3 for 0.9.5

Update: Mar 29, 2020 @ 11:27am

Test build #2 for 0.9.5

Update: Mar 29, 2020 @ 11:15am

Test build for 0.9.5