Portal 2
Reflection
正在显示第 1 - 10 项,共 10 项条目
更新于:2019 年 2 月 1 日 上午 10:20

On second champber
*avoid to put portal, to press both button togather and go through door alone

更新于:2019 年 1 月 24 日 下午 3:23

*fixed ERROR texture en laser field

更新于:2019 年 1 月 24 日 下午 2:58

更新于:2019 年 1 月 24 日 下午 12:31

*added black panel on last room to avoid some weird bounce from energy ball

更新于:2019 年 1 月 20 日 上午 6:57

Room1:
*added black panel near laser to avoid to pu laser on floor and finish faster without finiding real solution
*added black panel for map skin

Room 2:
*couldn't fix the skin "ERROR" on laser field

Room 3:
*higer roof to make jump easier
*put black panel on side of map than it's easier for the player in air to find where he has to go

Room 4:
*fixed checkpoint issue on end door
*stop gel after you finish room
*added some white and black panel
*added light

Room 5:
*added white and black panel and light

Room 6:
*make gape wider to avoid to bunny from bridge to end
*put black panel behind fizzler to avoid a jump from player on button.

更新于:2018 年 4 月 19 日 上午 10:49

更新于:2018 年 4 月 18 日 下午 4:24

-Some issue reported from player on respawn chamber (respawning on bad chamber so door stayed closed and couldn't continue)
- Changed 2 coop-respwan chamber with self made checkpoint, respawn is now on main chamber but ther eis still one last coop-respawn chamber befor last test (n°5) i fyou get any issue with respawn there, please leave a comment thank you :)

更新于:2018 年 1 月 10 日 上午 11:11

*fixed door on room 3 to 4. (stay open after passing trough it)
*make easier to put portal on room 4 under the "High Energy Pellet Catcher" (by switching the panel portability swaper with the white panel)

更新于:2018 年 1 月 9 日 下午 2:15

更新于:2018 年 1 月 9 日 下午 12:08