Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Balanced Starts [PBC LEGACY]
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更新于:2020 年 1 月 3 日 上午 8:39

bugfix - "+" maps are back

更新于:2020 年 1 月 3 日 上午 4:55

-- v1.08 Remove the max 12 players limit for games

更新于:2019 年 12 月 31 日 上午 6:53

-- 1.07 Added also the water-fix at the end of the code to ensure it is not blocked
-- Added an extra layer to Polar Terraforming to ensure the map doesn t look too odd
-- Reduced desert from 26% to 18%
-- Tweaked Mali's treatment to allow them to get larger deserts (but less resources)

更新于:2019 年 12 月 16 日 上午 2:49

-- 1.06 Beef up the oasis desert check and put debug to catch it if it happens again
-- Strenghten the no water fix condition

更新于:2019 年 12 月 14 日 上午 8:52

-- 1.05 Reducing Tundra size a little bit
-- Small nerf to Russia and Canada (to make them have less food like Mali)
-- Now used locking on spawn using GetStartingPlot()
-- No-Water-spawn-fixing-lake would now avoid spawning if there is an unit in non-ancient start
-- BBS would not remove food to equalize production if their is a resources (to avoid non forest fur)
-- Slightly increase message display time
-- Desert should be on average less scattered but in total less desert tiles

更新于:2019 年 12 月 1 日 上午 2:01

-- 9.4 Added Error handler in the CS destroying loop
-- Oasis desert hill hard fix (=> waza)
-- No water fix coast -> lake (=> Jack)
-- More detailed reporting for debugging + code clean up
-- Remove some misleading notifications (=> code)

更新于:2019 年 11 月 18 日 下午 10:50

i always forget to update the version in the initial commit

更新于:2019 年 11 月 18 日 下午 10:48

bugfixes

更新于:2019 年 11 月 17 日 下午 9:09

- version info updated

更新于:2019 年 11 月 17 日 下午 9:07

- remove CS when minimum distances cannot be met
- fixed issue of spawning without water