Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Balanced Starts [PBC LEGACY]
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更新于:2020 年 3 月 12 日 上午 9:57

Added a line to block MPH call back if MPH isn t isntalled

更新于:2020 年 3 月 12 日 上午 3:40

Typo -> Width/Height

更新于:2020 年 3 月 11 日 上午 9:21

-- 1.14 Integrated the BBS options in MPH logics
-- Players should no longer spawn on the edge of the map in BBS placement
-- Added a Ridge Control

更新于:2020 年 2 月 16 日 上午 7:35

更新于:2020 年 2 月 14 日 上午 8:30

-- 1.13 Legendary starts can spawn close to wonder like in the original game
-- Fixed some missing text
-- Reduced the maximum reefs by 1
-- Introduced a Mountain chain option to add more passages in mountain ridges
-- Floodplains now have a proximity malus for non Egyptian players

更新于:2020 年 2 月 10 日 下午 11:14

Fixed a small bug with crabs

更新于:2020 年 2 月 10 日 上午 10:59

-- 1.12 Balance strategic now does a continent wide check for Oil, Niter and Aluminium/Coal
-- Guarantee a best tile round if you are below average
-- Added an OP tiles check
-- Now consider Egypt and Inca trait
-- Jack's no Plains Hills start if you are above 20% average in best tiles
-- Now consider food + prop on the second ring (25%)
-- Slightly less random Costal routine to help getting two resources for celestial boost
-- Fixed a typo that could lead to some CS spawning close to each other
-- Improve the lua.log output for debugging

更新于:2020 年 1 月 11 日 上午 5:31

-- 1.10 Avoided walled-in starts fix a dedicated routine
-- Mapuche no longer get skipped for mountain start (only Inca does)

更新于:2020 年 1 月 5 日 上午 11:30

-- v1.09 Corrected a bug occuring with open slots in MP

更新于:2020 年 1 月 4 日 上午 6:40

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