Arma 3
St-George island
Viser 51–60 av 345 bidrag
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Oppdatering: 16. feb. 2019 @ 10.25

update :
perl noise on Heightmap
normalmap update

add :
-prehistoric forest
-rock on swamp



Oppdatering: 15. feb. 2019 @ 9.24

Oppdatering: 11. feb. 2019 @ 10.42

Fix :

FPS " change object " (black circle)

http://img110.xooimage.com/files/e/7/b/maj2-55bec62.png

Oppdatering: 10. feb. 2019 @ 12.19

Add:

New lighting by Malcain
object and building in city ( black circle )
Roads ( blue )
forest and i change clutter ( green )

http://img110.xooimage.com/files/e/f/5/maj1-55bec5c.png

Oppdatering: 9. feb. 2019 @ 3.49

Add :

New vegetation / buildings on the ruin central ( black circle on picture )

http://img110.xooimage.com/files/1/6/f/20190119225451_1-55a4dd4.png

Oppdatering: 31. jan. 2019 @ 9.48

Bikey add for St george island

Oppdatering: 29. jan. 2019 @ 9.24

fix :

lightning

Oppdatering: 29. jan. 2019 @ 9.06

Add :

- New lightning

Oppdatering: 24. jan. 2019 @ 9.20

- bikey ( tell me if it works, thanks )

Oppdatering: 20. jan. 2019 @ 10.08

Update :

http://img110.xooimage.com/files/1/6/f/20190119225451_1-55a4dd4.png

add :
- heightmap elevation ( fortification in the center of the map )
- new texture, satmap, mask ( black circle on the picture )
- new road ( blue on the picture )

Fix :

- bikey ( tell me if it works, thanks )