Men of War: Assault Squad 2

Men of War: Assault Squad 2

Nation of Snakes -- Counter-Insurgency V6.2
Se afișează 61-70 din 97 intrări
< 1 ... 5  6  7  8  9  10 >
Actualizare: 5 mart. 2018 @ 0:26

V 3.4.1

- Bug fixes
- Balance Changes

Actualizare: 3 mart. 2018 @ 0:18

V 3.4 Ammo Crates

- New ammo crates
- New radio pack, size and weight is more realistic
- Fuel can capacity increased to 120
- Bug fixes
- Balance tweaks

Actualizare: 1 mart. 2018 @ 22:52

v 3.3.2

- Bug fixes
- Balance Tweaks

Actualizare: 28 febr. 2018 @ 17:32

V 3.3.1

- Fixed a vanilla game bug where deployed barbed wire didn't work
- Fixed a vanilla game bug where barbed wire kits were non-consumable
- Fixed a vanilla game bug where deployed tank traps did not affect infantry at all (no cover, could walk through)
- Fixed a vanilla game bug where tank trap kits were non-consumable

I'll also mention that I spent serious time looking into the known save/restore missing base watchtower bug, to no avail.

Actualizare: 26 febr. 2018 @ 20:29

V 3.3

- More custom sound files for various events courtesy of Slend
- Fixed a bug that would cause supply trucks to "get stuck" and give up trying to move, even if the path cleared out. There are now redundant force-move commands if a supply truck has been on the map too long.
- Fixed a bug that would delete multiple supply trucks if somehow more than one got on the map at the same time (traffic jams, for example) and one reached its objective.
- Added a game-start hint for ordering your first supply truck.

- Various other bug fixes and minor adjustments.

Actualizare: 25 febr. 2018 @ 20:48

V 3.2.7

- Balance changes

Actualizare: 25 febr. 2018 @ 16:47

V 3.2.6

- Balance changes

Actualizare: 25 febr. 2018 @ 13:57

V 3.2.5

- Bug fixes

Actualizare: 25 febr. 2018 @ 11:18

V 3.2.4

- Bug fixes
- Balance adjustments

Notably that the motorpool is a bit cheaper, as are most fire support options. Various tweaks to specific maps and special events.

Actualizare: 25 febr. 2018 @ 1:59

v 3.2.3

- Officer/terp now has a recruit militia ability
- Various adjustments to Deggendorf to improve playability
- Bug fixes

Note: There is a base-game bug where barbed-wire doesn't work. This is relevant to some strategies used on Deggendorf. I would suggest using sandbags instead. If anyone knows how to fix this, please let me know.