武装突袭3

武装突袭3

THA_Sharks
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更新于:6 月 25 日 上午 6:41
作者:B@Co

Fixed missing soundfx

更新于:6 月 18 日 下午 10:50
作者:B@Co

Made some small corrections in some of the animaton files.
Hopefully everything is working, if not let me know.

ps. the error messages about some of the fish who dont have a number of transitionsInterpolations still need to be fixed.

Greetings

B@Co

更新于:2023 年 7 月 31 日 上午 4:38

Fixed the Mako anims (turn anims are still broken but they dont play a roll in the current config so i left it)

更新于:2023 年 7 月 26 日 下午 12:35

Made the animation correction on the Mako big shark
I lowered the armor of some sharks

更新于:2023 年 4 月 6 日 上午 4:59

更新于:2023 年 4 月 4 日 上午 3:39

Added Mako shark and Megaladon, all pbo's are signed

更新于:2021 年 2 月 23 日 上午 6:55

更新于:2020 年 7 月 13 日 下午 12:10

Hello Arma community,
here an update of THA_Sharks.
It is possible to use this in multiplayer but will give some issues, such as animations that wil not see on client side, i dont have the knowledge to fix this
so any ideas or examples would be appriciated.
I'm also not that good in writting things as in this read me file, forgive me for that.

Included in this mod folder are the following species:

Great White Shark
Hammerhead shark
Whale shark
Manta Ray
Some tropical fishes and dive equipment

Most bugs are gone but keep me informed.

Enjoy!

Greetings B@Co

更新于:2019 年 3 月 2 日 上午 7:31

Hi all, now that i found some time and a new system i finnaly made the GreatWhite and if i change the right thing ;) Zeus compatible.
And added a small line of code from community member JohnnyBoy (creator of JBOY Dog and more recently JBOY Speargun).
This is the line:
if !(alive _sharky2 or (_sharky2 getVariable ["SHARKY_HuntingDisabled", false])) exitWith
and his explanation:
A mission designer can set that variable to true and the hunting script would exit. This allows shark to be manipulated anyway designer wants.
Let me know if everything works properly, have fun! B@Co

更新于:2018 年 1 月 23 日 上午 9:05

Bikey Sharkcage correction