Stellaris

Stellaris

Dynamic Political Events
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Oppdatering: 16. jan. 2018 @ 7.27

1.2.19
-Fixed some localisations issues
-Added another 1000 or so words of German locs

Oppdatering: 15. jan. 2018 @ 10.45

1.2.18
-Significant work on optimising performance of my events.
-Fixed the fact that there was a small chance of Luddite and Emancipation chains triggering again when the chain was already active.
-Fixed probabilities of Luddite strikes spreading and recurring to be much more reasonable. Perhaps too much so, but anyways.
-Made the militarist/xenophobe option for the blackmail event a bit more reasonable. Also made the event only happen when you have no superior enemies, as that's the original purpose of that event chain and it works much better then.
-Fixed some missing localisation keys.
-I think there's also some more German locs.

Oppdatering: 11. jan. 2018 @ 1.17

1.2.17
Some more German locs

Oppdatering: 10. jan. 2018 @ 6.48

1.2.16
-Some loc fixes
-Added 1,000 words of German translations

Oppdatering: 9. jan. 2018 @ 9.51

1.2.15
Some bugfixes

Oppdatering: 8. jan. 2018 @ 15.48

1.2.14
A balance fix

Oppdatering: 8. jan. 2018 @ 15.22

1.2.13
-Some minor bugfixes
-A few more French translations

Oppdatering: 5. jan. 2018 @ 13.58

1.2.12
Added a couple of missing Russian locs, thanks to Dalarin

Oppdatering: 5. jan. 2018 @ 10.05

1.2.11
-Typos, missing locs and some other errors fixed in French locs
-Also a few irregularities in other locs

Oppdatering: 3. jan. 2018 @ 14.53

1.2.10
Some further scripting fixes to 'cleanup events'