Squad
Panjshir, Afghanistan
Показані результати 11–20 із 23
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Оновлено: 17 лип. 2019 о 10:09

Оновлено: 17 лип. 2019 о 10:03

Оновлено: 15 лип. 2019 о 22:48

Gamemode (AAS):
-Terrace Farm now connects to Mosque (was Plantation).
-The RU team now has two BRDM-2 at their disposal.

Environment:
-Updated out-of-bounds areas.
-Added a lot of rocks and cliffs throughout the map to enhance the feeling of the mountainous region.
-Minor detailing in both main bases.

Optimization and Bugs:
-Minor bug fixes and small optimizations.

Оновлено: 14 берез. 2019 о 14:03

Optimization and FPS:
-Further improved upon ground and water quality settings. (Unfortunately it's still tied to the Effects setting, as Squad lack a texture setting and doesn't incorporate texture MipBias elsewhere.)

Environment:
-Primary building exterior pass of the village finished. Secondary detail pass to come (map-wide).

Оновлено: 11 берез. 2019 о 17:40

Environment:
-Improved a bit on building interior and exterior in village.

Bugs:
-Olive tree meshes got lost when cooking the map.

Оновлено: 11 берез. 2019 о 9:51

Optimization and FPS:
-Ground texture quality is now variable via settings.
-Water quality is now variable via settings.
-Level particles systems culls, and are now properly affected by settings.
-Many more meshes has gotten improved LODs, including foliage, rocks and ground clutter.

Environment:
-Added a few more ambient sounds throughout the level.
-Mosque speakers now play less frequent.

Bugs:
-Fixed a bug where ambient jet sounds reduced other ambient sounds significantly, and kept looping. It will now correctly play occasionally.

Оновлено: 8 берез. 2019 о 5:20

Made some changes based on excellent feedback from the people of Sunday Night Squad.

-Moved the south-east border to exclude parts of the mountain, which proved to be too powerful using emplacements.
-Adjusted the map grid spacing and made it larger.
-Made roads easier to see on the map.
-Slightly reduced the directional light intensity.
-Updated covers on approaches to some capture points.
-Adjusted some wall heights and meshes.
-Foliage, building and wall culling distances has been increased.
-Capture points now properly require 3 more players than the enemy team.
-Moved RU team staging zone to fit entire MSR.
-Adjusted vehicle spawns slightly. Both teams have their strengths and weaknesses. (US has more firepower, but less troop transport capabilities and longer respawns. RU has less firepower, but more troop transport capabilites and shorter respawns.)

Оновлено: 3 берез. 2019 о 12:23

-Opened some walls to previously inaccessible areas.
-Improved some building exteriors.
-Further optimized LODs and culling distances.

Оновлено: 11 лют. 2019 о 12:12

-Optimized and merged several meshes to improve performance. More to come.

Оновлено: 11 лют. 2019 о 11:05

-Cleaned the project up a bit to reduce the workshop item size.