RimWorld
Shield Generators by Frontier Developments
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Actualización: 11 OCT 2020 a las 7:44

Removed scale on heat setting
Added shield check to Royalty resource drop requests
Fix projectiles getting through shields occasionally
Fix issues with shields not being able to draw the last power out of a network
Fixed settings for thermal incidents
Fixed issue with Dubs cooling capacity being wrong
Fixed performance with CE projectile collision

Actualización: 6 OCT 2020 a las 17:29

1.2.6:
- There's an option to autosave before skyfaller impact. This prevents accidental mistakes that ruin games.
- Added option to allow skyfallers to pass through shields. This is mainly for things you want to go through that isn't supported.
- Dubs Hygiene AC will now cool shields
- Avoid Friendly Fire support: Shielded areas are considered safe areas

Actualización: 4 OCT 2020 a las 8:28

1.2.5:
-Friendly ships can now pass through shields:
-- SRTS ships
-- Royalty Imperial Shuttles
-- Trader Ships (from the mod Trader Ships)

Also fixed a power consumption bug.

Actualización: 1 OCT 2020 a las 10:28

[Auto-generated text]: Update on 10/1/2020 1:28:20 PM.

Actualización: 1 OCT 2020 a las 6:04

[Auto-generated text]: Update on 10/1/2020 9:04:24 AM.

Actualización: 17 SEP 2020 a las 19:15

[Auto-generated text]: Update on 9/17/2020 10:15:33 PM.

Actualización: 17 SEP 2020 a las 19:09

[Auto-generated text]: Update on 9/17/2020 10:09:53 PM.

Actualización: 13 SEP 2020 a las 17:13

[Auto-generated text]: Update on 9/13/2020 8:13:20 PM.

Actualización: 6 JUN 2019 a las 7:58

[Auto-generated text]: Update on 6/6/2019 10:58:46 AM.

Actualización: 5 JUN 2019 a las 7:50

[Auto-generated text]: Update on 6/5/2019 10:50:16 AM.