XCOM 2
WorldWarLost
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Actualización: 3 MAY 2018 a las 23:11

Because of the change we did in the last update to the Lost Brute's Character Group setting, to make them immune to Between The Eyes... this change made it so the Brutes were no longer immune to the targeting area of the Ultrasonic Lure and in turn could be attacked by other Lost. This has been corrected and Brutes can no longer be attacked by other Lost when using Ultrasonic Lure.

Actualización: 30 ABR 2018 a las 19:32

Actualización: 30 ABR 2018 a las 19:24

fixed encoding for chinese localization... whoops

Actualización: 29 ABR 2018 a las 7:48

added chinese localization (Credits go to zxc2008 for this, thank you very much)

Actualización: 8 ABR 2018 a las 21:48

we forgot to add a line of code that makes the Brute immune to the card "Between the eyes".. sorry

Actualización: 2 ABR 2018 a las 22:21

Lost brute (our version, not the vanilla version)
note.. we are currently working on a possible way of disabeling the new Brute via MCM in case some people don't like the unit.
Introducing the Lost Brute.
The Brute is highly mutated from the pods left in the abandoned cities. Brutes are a bit slower than other lost but have more HP. The Early game Brute starts out at 10HP and the late game Brute will max out at 26HP. In all stages of the game, the Brutes more than likely will not go down with 1 hit but will take 2 to 3 at most. They hit harder than other Lost and the mid game Brute gains 1 armor where as the late game Brute gains 2 armor. They can break through walls and when damage is dealt to them, their boils will burst spraying poison gas in a 2 tile radius around them. They however DO NOT explode on death. They do not spawn often ans spawn rates are comparable to the Lost Boomers from ABA. In test missions, "on average" we seen 2 out of every 60 to 70 lost. THIS WILL VARY!!

Actualización: 1 ABR 2018 a las 2:43

Fixed a misspelling in localization file

Actualización: 31 MAR 2018 a las 21:02

Added MCM support (and set as requirement)
Added 13 more looks making the total ammount of custom Lost to 25
Added low chance of Lost dropping flavor loot (can be sold in the black market)
Added low chance of Lost dropping ammo or other semi usefull items
Added color randomizer to hair and some uniforms (big thank you to Robojumper for scripting this)
Added custom color pallet to the lost (Thank you to kexx for creating this)

Actualización: 31 OCT 2017 a las 20:15

Actualización: 31 OCT 2017 a las 20:05

Added 2 "Halloween" themed lost with pumpkins suck on thier heads to the mix.. can be enabled in the ini file same as the children can