Total War: WARHAMMER II

Total War: WARHAMMER II

Crynsos' Faction Unlocker+
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Actualización: 5 NOV 2017 a las 15:03

Actualización: 27 OCT 2017 a las 4:39

Actualización: 23 OCT 2017 a las 13:30

Reverted to Version 1.2.2

Actualización: 23 OCT 2017 a las 8:51

Actualización: 22 OCT 2017 a las 15:43

Actualización: 22 OCT 2017 a las 4:27

Version 1.2.3

Fixed Bugs / Issues:
⚫ Lifted all vanilla restrictions on which factions can be played together in Multiplayer Campaigns.

Actualización: 13 OCT 2017 a las 4:42

Version 1.2.2
Compatibility Improvements

Actualización: 12 OCT 2017 a las 6:51

Version 1.2.1

New Functions / Additions:
⚫ All Vampire factions can now use their Raise Dead mechanic.


Fixed Bugs / Issues:
⚫ Dwarfen Potteries no longer wrongly produce Dyes.

Actualización: 9 OCT 2017 a las 7:34

Version 1.2

New Functions / Additions:
⚫ Generals of the New World Colonies and Sartosa now have starting traits and can become immortal.
⚫ Walls can now be built in Karak Zorn and the Mine of the Bearded Skulls.
⚫ Sudenburg can now build Shrines / Temples / Cathedrals of Sigmar.
⚫ All Greenskin factions now start out with their first Technology node.
⚫ Added Racial Information to the Faction Selection.


Balance Improvements:
⚫ All Old World Races (except Norsca) now have access to their full Warhammer 1 building rosters and thus also much more unit recruitment options. Karak Zorn and the Spine of Sotek Dwarfs received only a slightly more expanded building roster, as they are not meant to be technologically advanced.
⚫ The New World Colonies now have a much more limited roster of available units, which adheres to the Warhammer 1 Southern Realms vanilla unit roster, as they were never meant to have full access to the entire Empire arsenal.
⚫ The New World Colonies and Sartosa now have much more suitable climate preferences.
⚫ Savage Orc factions such as the Blue Vipers and Top Knotz now only have Savage units spawning in their Waaaghs. They can now also potentially have Giants in Waaaghs.
⚫ The Bowmen of Oreon now start with a level 3 capital settlement.
⚫ Karak Zorn and the Spine of Sotek Dwarfs had their Thunderers replaced with Quarrellers to be more lore accurate to their lack of gunpowder technology.
⚫ Enabled basic unit formations for the New World Colonies and Sartosa.


Fixed Bugs / Issues:
⚫ Rites now work again for all Dark Elves, High Elves, Lizardmen and Skaven.
⚫ All issues with Cooperative faction selections seem to have been fixed.
⚫ Sudenburg's port now works normally again.
⚫ Removed the Dwarfen Grudge UI as it is currently not functional.
⚫ Removed the Wood Elf Oak of Ages UI as it not meant for this game.
⚫ Removed the Estalian prefix from all New World Colonies and Sartosan ports.

Actualización: 7 OCT 2017 a las 15:23

Version 1.1.3

Fixed Bugs / Issues:
AI factions can no longer end a game by winning via finishing rituals.