Total War: WARHAMMER II

Total War: WARHAMMER II

Crynsos' Faction Unlocker+
115件中 101-110 を表示
< 1 ... 9  10  11  12 >
更新: 2017年11月5日 @ 15時03分

更新: 2017年10月27日 @ 4時39分

更新: 2017年10月23日 @ 13時30分

Reverted to Version 1.2.2

更新: 2017年10月23日 @ 8時51分

更新: 2017年10月22日 @ 15時43分

更新: 2017年10月22日 @ 4時27分

Version 1.2.3

Fixed Bugs / Issues:
⚫ Lifted all vanilla restrictions on which factions can be played together in Multiplayer Campaigns.

更新: 2017年10月13日 @ 4時42分

Version 1.2.2
Compatibility Improvements

更新: 2017年10月12日 @ 6時51分

Version 1.2.1

New Functions / Additions:
⚫ All Vampire factions can now use their Raise Dead mechanic.


Fixed Bugs / Issues:
⚫ Dwarfen Potteries no longer wrongly produce Dyes.

更新: 2017年10月9日 @ 7時34分

Version 1.2

New Functions / Additions:
⚫ Generals of the New World Colonies and Sartosa now have starting traits and can become immortal.
⚫ Walls can now be built in Karak Zorn and the Mine of the Bearded Skulls.
⚫ Sudenburg can now build Shrines / Temples / Cathedrals of Sigmar.
⚫ All Greenskin factions now start out with their first Technology node.
⚫ Added Racial Information to the Faction Selection.


Balance Improvements:
⚫ All Old World Races (except Norsca) now have access to their full Warhammer 1 building rosters and thus also much more unit recruitment options. Karak Zorn and the Spine of Sotek Dwarfs received only a slightly more expanded building roster, as they are not meant to be technologically advanced.
⚫ The New World Colonies now have a much more limited roster of available units, which adheres to the Warhammer 1 Southern Realms vanilla unit roster, as they were never meant to have full access to the entire Empire arsenal.
⚫ The New World Colonies and Sartosa now have much more suitable climate preferences.
⚫ Savage Orc factions such as the Blue Vipers and Top Knotz now only have Savage units spawning in their Waaaghs. They can now also potentially have Giants in Waaaghs.
⚫ The Bowmen of Oreon now start with a level 3 capital settlement.
⚫ Karak Zorn and the Spine of Sotek Dwarfs had their Thunderers replaced with Quarrellers to be more lore accurate to their lack of gunpowder technology.
⚫ Enabled basic unit formations for the New World Colonies and Sartosa.


Fixed Bugs / Issues:
⚫ Rites now work again for all Dark Elves, High Elves, Lizardmen and Skaven.
⚫ All issues with Cooperative faction selections seem to have been fixed.
⚫ Sudenburg's port now works normally again.
⚫ Removed the Dwarfen Grudge UI as it is currently not functional.
⚫ Removed the Wood Elf Oak of Ages UI as it not meant for this game.
⚫ Removed the Estalian prefix from all New World Colonies and Sartosan ports.

更新: 2017年10月7日 @ 15時23分

Version 1.1.3

Fixed Bugs / Issues:
AI factions can no longer end a game by winning via finishing rituals.