Arma 3
After Esseker (Ravage Mod) UPDATED 2020
1-10 van 17 items weergegeven
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Update: 7 jul 2020 om 2:25

Quick update. Changed a few VA settings, hopefully things work now.

Update: 18 mei 2020 om 9:22

Added Vandeanson's Apocalypse (now a requirement but it's not a big mod). Removed the feral dog pack scripts as they were causing issues with NPCs.

Update: 2 feb 2020 om 15:25

Quick update, reduced number of dog spawns and increased (hopefully) time between spawning.

Update: 13 jan 2020 om 3:30

A few additions: Added Jboy's feral dog pack script (link to his script in description), added in custom radio music to the safe zones, adjusted spawn rates of items and AI, fixed errors and overall prettied up the mission.

Update: 8 jan 2020 om 12:27

Updated again. Fixed animations for NPCs around the map. Added map to starting player inventory, and changed clothes to something more suiting to the story.

Update: 8 jan 2020 om 7:02

Updated Ravage modules

Update: 3 jun 2018 om 6:49

Quick update to fix some story errors in an Intel item.

Update: 3 jun 2018 om 6:18

Added lots more wrecks, some more small unmarked locations to serve as environmental storytelling, Camp Spencer has neat new things added including a treasure hunt Intel Item that requires a map, and another new script created by ALIAS ;)

Update: 1 jun 2018 om 11:17

Updated Ravage modules, fixed sunken items in one of the buildings, added a new abandoned survival compound near the US/Humanitarian Aid Base, and populated some of the roads with car wrecks

Update: 16 apr 2018 om 3:37

Updated Ravage modules to latest version. If there's any trouble, let me know.