Total War: WARHAMMER II

Total War: WARHAMMER II

SFO: Grimhammer II
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Uppdatering: 13 jun, 2019 @ 13:21

UPDATE:

ver. 1.7.1 SAVE COMPATIBLE

Chaos:
- 2 new dilemma for Chaos each 20 turns
- Chaos Cultists Sacrifice ability; +10% melee weapon damage effect added
- 5 new skills for all Chaos lords
- small buffs to Chaos Fortress income
- most technologies research time needed reduced
- small changes to technology effects

Rest:
- small buffs to some stances replenishment values
- Skaven and Tomb Kings AR (autoresolve) buffed, Chaos and Dwarf AR nerfed (this change is very specific because its modding magic, units have hidden stats bonuses on pre battle screen that they lose in battle)
- small nerfs to Sword of Khaine
- salamanders added to Primveal Glory rite spawn
- small nerfs to Beastmen spawns
- all skills that reduce miscast were nerfed by -5%
- each spell gives +2% miscast chance to character
- 30s miscast effect added to casters, it lowers their movement speed, melee defence and magic resistance
- many balance changes to AI economy

Uppdatering: 26 maj, 2019 @ 4:09

- something was fixed

Uppdatering: 25 maj, 2019 @ 14:29

Save compatible.

- Skaven food consumption changed to -1 on region, -2 on armies, before it was opposite
- small nerfs to Lizardmen garrisons
- many changes and fixes to army compositions
- Vampire Counts are not passive anymore
- Archaon chaos invasion changed back to turn 200 from 175, +2 more armies added

Uppdatering: 20 maj, 2019 @ 8:09

Save compatible.

- Daemon Slayer got name now and require to be recruited
- new skills bug fixes
- spellcasters upkeep removed
- other minor bug fixes
- Empire army composition fix

Uppdatering: 17 maj, 2019 @ 7:45

- Bloodthirster immortal bug fix

Uppdatering: 17 maj, 2019 @ 3:27

- small bug fixes

Uppdatering: 1 apr, 2019 @ 7:06

Uppdatering: 1 apr, 2019 @ 5:46

Uppdatering: 1 apr, 2019 @ 4:24