Total War: WARHAMMER II

Total War: WARHAMMER II

SFO: Grimhammer II
81-90 van 308 items weergegeven
< 1 ... 7  8  9  10  11 ... 31 >
Update: 1 feb 2021 om 9:27

- Weapons Teams on Walls mod integrated thanks to Scicotheron:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1715167299
- Siege changes inspired by Pierce's Better Sieges:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2353617634
- More starting units for Skrolk.
- Coedill battle will have more allies making it little easier.
- Small buff to Empire AI.
- Many small fixes and small rebalances.

Update: 27 jan 2021 om 9:13

- Amanar wont attack anymore!

Update: 27 jan 2021 om 8:36

- Crash fixes.

Update: 27 jan 2021 om 8:17

- All changes inspired by Pierce Better Sieges mod removed. All siege changes reverted to pre Kings & Raiders update values. Situation is considered solved.
- Wood Elves upkeep reduction from military buildings halfed.
- Small buffs to Clan Rictus final technologies.
- Many changes to abilities and items costs made by Gand.

Update: 25 jan 2021 om 5:25

- Bug fixes mostly and some preparations for future content.

Update: 20 jan 2021 om 10:53

- Glade Captain overlap skill effects adjusted.
- Bretonnia Maceman-at-Arms unit card updated thanks to Lily.
- Small changes to Tomb Kings followers.
- Some DLC units sets fixes form vanilla.
- Small fixes here and there.

Update: 19 jan 2021 om 9:54

- Autoresolve bug fix.

Update: 19 jan 2021 om 9:16

- Even more fixes.

Update: 19 jan 2021 om 6:56

- Fixes.

Update: 19 jan 2021 om 4:55

- Small bug fixes.