Divinity: Original Sin 2

Divinity: Original Sin 2

Creatures, Dungeons, and Cities
Mostrando 21-30 de 38 aportaciones
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Actualización: 24 OCT 2017 a las 23:13

Fixed Raanaar flooring so it doesn't bleed out of the base. The only fix for this was to make it a floor so the design is much smaller than it used to be.
Fixed Raanaar gates to match the wall (could see through certain parts of the gate).

Actualización: 21 OCT 2017 a las 0:03

Updated mod picture.
Attempted a fix for the Raanaar base tile on the large dungeon map.

Actualización: 18 OCT 2017 a las 12:55

Hopefully fixed an atmosphere bug where the lighting would revert to default in some areas.
You can now go into all the buildings inside the demonic looking base.
The outside areas near the entrance now have their own atmosphere so you don't go blind when you move your camera there.

Actualización: 18 OCT 2017 a las 12:28

Added sounds to the map .
Fixed rocks that were at incorrect angles.
Added a forest on the outside map so it didn't look blank (near entrance).
Removed camera lock at the entrance so GMs could move their camera.
Moved starting point to the correct spot.

Actualización: 17 OCT 2017 a las 20:36

Added doors to one of the buildings in the large dungeon map.

Actualización: 17 OCT 2017 a las 19:19

Completed the majority of the large dungeon. Small things will need to be tweaked overtime. The size of the map is 448x384 meters.

Actualización: 11 OCT 2017 a las 13:37

Fixed an issue with one of the buildings letting light in through the roof.

Actualización: 8 OCT 2017 a las 16:27

Added a camera lock region on the city map so your camera stays under the gate house instead of going over it.
Added a sub categories for the monsters (Dungeon Creatures/Monsters) so you no longer have to save them yourself.
The new dungeon (larger than the city) is about 30% completed and is still a WIP.

Actualización: 30 SEP 2017 a las 10:13

Fixed a couple things with the city arena
removed a couple plants
added a large unfished map (don't play on it)

Actualización: 23 SEP 2017 a las 9:58

Added patroling npc guards to the city. In order to have the NPCs you will have to make the scene again if you already are using it.
Fixed a visual bug on one of the walls in the prison.