Divinity: Original Sin 2

Divinity: Original Sin 2

Creatures, Dungeons, and Cities
Mostrando 11-20 de 38 aportaciones
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Actualización: 22 MAR 2018 a las 20:46

Fixed several paintings that were floating in the keep.

Actualización: 22 MAR 2018 a las 20:37

Decorated floor 1 of the keep and most of floor 2 of the keep.
Fixed several small visual bugs and audio bugs.

Actualización: 19 MAR 2018 a las 21:06

Fixed a wall so you shouldn't be able to walk through it anymore.
Added sound of wind blowing through the trees in certain areas with multiple trees.
Added sound of the ocean when you are near the ship.
Made it so you can't pickup the ship and put it in your backpack.

Actualización: 18 MAR 2018 a las 23:24

You should no longer be able to walk through walls in the tavern or the keep.
Made tavern and keep doors invulnerable.
Made it so you can walk down to the harbour as well as the wood planks near it.
Fixed some minor visual issues.

Actualización: 18 MAR 2018 a las 19:35

You can now go to floors 2-4 in the tavern.

Actualización: 18 MAR 2018 a las 18:06

Uploaded a new big map. Players can go to different levels of each building without the GM being there. For more info look at the description (stronghold).

Actualización: 18 MAR 2018 a las 17:53

Actualización: 31 ENE 2018 a las 17:53

Working on a large desert dungeon. Don't use it yet since there is still plenty of work left to do on it, but you can see what the base layout of the dungeon is going to be like.

Actualización: 10 NOV 2017 a las 16:15

Actualización: 29 OCT 2017 a las 18:18

Fixed the terrain bug in the mountain area on the large dungeon level.