XCOM 2
Biotic Class Redux
Näytetään 1–10 / 32
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Päivitys: 10.1.2020 klo 22.46

Fixed localization text and bonuses not applying properly.

Päivitys: 10.1.2020 klo 22.22

Added Biotic Mobility effect to Biotic Strength:

Get +3 mobility when using a lighter weapon (Bullpup or Pistols, if Primary Secondaries is installed)

Get +10 aim for using one of the above weapon categories instad of a shotgun.

Basic thinking is to have some actual benefit for lowering the normal damage output of your biotic when they don't have access to their powers for a turn (or for not going with the shotgun to maximize the damage output of Warp Shot)

Päivitys: 18.8.2018 klo 20.11

Warp now uses perk content properly.

Päivitys: 12.8.2018 klo 13.58

Biotics should now let their left hand hang freely instead of trying to hold onto their primary firearm when using their powers.

Päivitys: 9.8.2018 klo 13.14

Barrier Rebuild should now fully work as intended, without increasing the perceived cap of a Biotic's shields beyond what they actually have.

Päivitys: 9.8.2018 klo 12.28

Replaced weapon archetypes of the Biotic Amps so biotic abilities finally properly visualize.

Due to how XCOM 2 works, already built biotic amps may not change to the new archetype.

Päivitys: 5.8.2018 klo 21.24

Used PerkStarts instead of WeaponNotify for abilities.

Päivitys: 31.7.2018 klo 19.18

Fixed ability visualization issues a bit more.

Päivitys: 31.7.2018 klo 17.34

Animation tuneup of various abilities.

Päivitys: 30.7.2018 klo 15.48

Hopefully fixes issue with Biotics not regenerating shields, after it has been fully taken down.