XCOM 2
Biotic Class Redux
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Update: 10 jan 2020 om 22:46

Fixed localization text and bonuses not applying properly.

Update: 10 jan 2020 om 22:22

Added Biotic Mobility effect to Biotic Strength:

Get +3 mobility when using a lighter weapon (Bullpup or Pistols, if Primary Secondaries is installed)

Get +10 aim for using one of the above weapon categories instad of a shotgun.

Basic thinking is to have some actual benefit for lowering the normal damage output of your biotic when they don't have access to their powers for a turn (or for not going with the shotgun to maximize the damage output of Warp Shot)

Update: 18 aug 2018 om 20:11

Warp now uses perk content properly.

Update: 12 aug 2018 om 13:58

Biotics should now let their left hand hang freely instead of trying to hold onto their primary firearm when using their powers.

Update: 9 aug 2018 om 13:14

Barrier Rebuild should now fully work as intended, without increasing the perceived cap of a Biotic's shields beyond what they actually have.

Update: 9 aug 2018 om 12:28

Replaced weapon archetypes of the Biotic Amps so biotic abilities finally properly visualize.

Due to how XCOM 2 works, already built biotic amps may not change to the new archetype.

Update: 5 aug 2018 om 21:24

Used PerkStarts instead of WeaponNotify for abilities.

Update: 31 jul 2018 om 19:18

Fixed ability visualization issues a bit more.

Update: 31 jul 2018 om 17:34

Animation tuneup of various abilities.

Update: 30 jul 2018 om 15:48

Hopefully fixes issue with Biotics not regenerating shields, after it has been fully taken down.