Garry's Mod

Garry's Mod

ph_sci_house_beta2
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更新于:2018 年 9 月 3 日 下午 8:57

Celebrating 2 years of this map first publication on the web and a year of this map's first appearence on the Steam Workshop!

- Added some props and repositioned some.
- Added a pool of anti-gravity water with fishes inside it on the second floor.
- Added The Monument for Achievements in Science on the first floor and a button which when pressed, can bring a wall down to cover it and vice versa.
- Added a neat easter egg to the soda machine next to the semi-functional one on the 2nd floor.
- Added a timer for how long the map has been running for.
- Replaced the door for the gun range's entrance with an automated one to make the keypad next to it sensible. Also made the door open and lock once the keypad is broken.
- Redid the glass for the teleporter to lessen overlapping translucency of the glass.
- Fixed door container above the garage's closed entrance being short.
- Fixed the vent inside the toiler ending prematurely.
- Fixed some texture continuity.
- Stopped a monitor on the second floor from getting stuck everytime it gets destroyed.
- Made the wooden racks on the second floor be able to be toppled and destroyed.
- Moved a cabient on the second floor that was clipping into the pile of boxes next to it.
- Moved some piles of boxes closer to the wall.

更新于:2018 年 5 月 12 日 上午 8:50

A quick hotfix, plus a huge lesson learnt.

- Added collision to the newly semi-operational soda machine.
- Added a neat easter egg to the semi-operational soda machine.
- Removed the health charger from the basement for balancing purposes.
- Fixed a bug where if you stand directly at the entrance of the basement without going in and look to the sides, you will see pure black or the map's skybox instead of the doors for the kitchen.
- Fixed some prop visibility issues (props pop in and out of existence when standing and looking at the certain position and angle).
- Disabled a prop's shadow in the data storage room.

更新于:2018 年 5 月 11 日 上午 5:14

Delayed a little bit, but this update has a lot of bug fixes, optimizations and fun little additions.

- Fixed a major bug when a prop is killed by a hunter and both are in the basement or the area near it.
- Deleted a machine and move another one in it's place to put a projector that shows neat world maps of the map itself.
- Made a much larger monitor for the gun range observatory along with the ability to turn on and off the monitor. Press the "on" or "off" button in the lower left corner of monitor if you want to turn it on or off.
- Added some props and moved some.
- Pushed back monitors that were extruding a bit outward from the wall.
- Fixed a glitch with a keypad and (maybe) a clock that caused them to be deleted during the map's compile.
- Fixed a hula doll easter egg.
- Fixed a cereal box in the kitchen that goes through the shelf every time a new round starts.
- Fixed a step on the stairs not fully connected to the previous step.
- Fixed 3 steps of the stairs being unnecessarily stretched out.
- Fixed a step of the stairs which was clipping into the wall.
- Partially fixed tile looping and tile continuity.
- Fixed texture inconsistency around the garage's entrance.
- Fixed a bug where after the monitor for the teleporter exit breaks, the wire for it stays in the air.
- Evenly spaced out lights in the kitchen.
- Changed the height of the suit charger and health charger.
- Made lighting of the ceiling of the living room more vibrant.
- Partially optimized the second floor.
- Removed shadows for some props.
- Patched up some overpowered hiding spots.
- Raised up a workstation that was slightly clipped into the ground.
- Added weight to 2 wooden tables on the second floor to increase stability.
- Changed the corkboard in the gun range observatory area to a thinner one to make room for a bigger monitor.
- Moved the haybales, added one more and moved the target banana in the gun range to make them more aligned with the gun's line of fire.
- Moved a table in front of the teleporter with the headcrab inside out of the way for smoother movement.
- Made a vending machine on the second floor semi-functional.

更新于:2018 年 4 月 5 日 上午 4:06

A very overdue update that should have been out 3 months earlier. Hope this one was worth the wait.

- **MAJOR UPDATE** Embedded every single used asset into the map file, freeing the need to install required mods and add-ons before playing the map. This does make the map size 60 times larger, though.

- Extremely optimized the map, allowing smoother gameplay and less lag.
- Added more props and re-positioned some.
- Updated preview pictures.
- Fixed a bug where pictures could go through walls when being touched or shot at.
- Fixed a bug which prevented certain sounds from playing.
- Fixed prop's reflections being a false skybox.
- Added a lot more nodraw textures to optimize the map.
- Removed unused func_button and env_spark entities from the telepoter (which were leftovers from when I ported the teleporter from Half-Life 2.)
- Moved the camera and point_camera entity (which is the viewpoint of the camera) to their correct angle and position.
- Changed the skin of a few barrels to add variety.
- Swapped the AWP in the gun range room with the airboat gun from Half-Life 2 (it is static though, so you can't move it).
- Added a light to the server/data storage room to brighten it up.
- Moved a light entity which was falsely casting light onto a wall in the garage.
- Moved a few power outlet decals which were mirroring onto the floor in the server/data storage room.
- Added previously removed physics to boxes with text "washer" printed on but with mass increased to fit it's size.
- Changed height of a crate in the garage which was floating rather than sitting on the crates below.

更新于:2018 年 1 月 9 日 上午 2:19

The late and overdue update that will celebrate New Years 9 days late. The changes are plenty, because I've worked on it for so long. Here they are:
- Added a few props.
- Fixed a bug involving a decal with incorrect lighting when a flashlight is shone on it or when a player were to pick objects up near it with the Physics Gun.
- Fixed a bug which prevented a picture to be drawn.
- Changed the size of the skybox to fit the map for optimizing.
- Changed the collision of a laundry basket in the basement so that it is properly hollow.
- Widened the entrance of the garage and changed the door of the entrance to an automatic one.
- Corrected the height of the suit charger on the 2nd floor.
- Added 2 fire extinguisher safety boxes along with their fire extinguisher on the second floor and in the garage.
- Added functional monitors for the camera in the gun range room. Also moved the camera in the gun range to be closer to the targets.
- Added a sound for the printer.
- Added a mirror to the bathroom.
- Slightly changed the AWP's position to fit in a console.

更新于:2017 年 12 月 9 日 下午 11:11

- Added "nodraw" textures to most of the textures outside playable area for optimization.
- Changed the basement.
- Added one more easter egg.
- Nerfed an easter egg, removed all RPG rounds for balancing purposes.
- Changed positions of a few props and added a few more.
- Added the mini-teleporter from Half-Life 2 for aesthetic reasons.
- Added a few decals for informal and aesthetic reasons.

更新于:2017 年 11 月 11 日 下午 11:58

- Added big and long lines that stretches from one end to another end of walls for artistic effect and to more easily distinguish between the floors (1st floor being green, 2nd floor being red and basement being red.)
- Fixed the bathroom's floor being a little bit lower than how it should've been.

更新于:2017 年 9 月 4 日 上午 2:55

- Changed back the skybox to the original one because there was noticeable stretching of the skybox.
- Added "Fun" tag because Prophunt is fun, right?

更新于:2017 年 8 月 31 日 上午 7:01

- Added a few props.
- The skybox is now changed, meaning that the sky is now different. However, it doesn't change the lightning of the map one bit.
- The walls in the toilet now all match each other (there used to be a out of place gray brick wall surrounding the entrance of the toilet.)

更新于:2017 年 8 月 28 日 上午 8:32

Attempt #2 at changing the add-on's thumbnail.
I failed again, classic me.