Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Morse-A-Maze
Viser 11–20 av 33 bidrag
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Oppdatering: 17. apr. 2018 @ 21.02

* Twitch plays movements made less lenient. (That is, invalid characters will not be processed, movement wise.)
* Added North/South/East/West as possible movement commands.
* Twitch forced solving now solves the module one at a time.

Oppdatering: 18. mars 2018 @ 13.47

More Twitch plays specific changes.

Fixed an issue where the forced solve handler runs into a wall, gives the bomb a strike, and stops processing.
Added strike messages for running into walls.

Oppdatering: 17. mars 2018 @ 14.30

* Respond to invalid commands with the appropriate error messages.
* Made move optional.
* Go through the solve animation when someone with sufficient power uses !# solve or !solvebomb

Oppdatering: 6. mars 2018 @ 19.01

Refactored the rule seed generation code.

Oppdatering: 27. feb. 2018 @ 6.43

Dropped the need to change settings to use modified rules.

Oppdatering: 27. feb. 2018 @ 4.52

Changes so that Twitch plays can link to the correct manual if UseVanillaRuleModifierSeed is set to true in the config.

Oppdatering: 27. feb. 2018 @ 0.55

Add option that allows Vanilla rule modifier to change the maze layouts. If enabled, the manual will be output along side the modified vanilla manuals in their usual place.

Oppdatering: 3. feb. 2018 @ 18.32

Latest version of twitch plays, if present, can now Award the fake strike at the EXACT moment the status light hits the wall on a unicorn maze.

Oppdatering: 28. jan. 2018 @ 12.56

* Upon inputting a sequence of moves that results in a strike, no further input is accepted until the strike has actually been given, and the movement queue is fully cleared out.

Oppdatering: 7. des. 2017 @ 10.55

Updated for version 1.6.0