Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Morse-A-Maze
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更新:2018年4月17日 @ 21時02分

* Twitch plays movements made less lenient. (That is, invalid characters will not be processed, movement wise.)
* Added North/South/East/West as possible movement commands.
* Twitch forced solving now solves the module one at a time.

更新:2018年3月18日 @ 13時47分

More Twitch plays specific changes.

Fixed an issue where the forced solve handler runs into a wall, gives the bomb a strike, and stops processing.
Added strike messages for running into walls.

更新:2018年3月17日 @ 14時30分

* Respond to invalid commands with the appropriate error messages.
* Made move optional.
* Go through the solve animation when someone with sufficient power uses !# solve or !solvebomb

更新:2018年3月6日 @ 19時01分

Refactored the rule seed generation code.

更新:2018年2月27日 @ 6時43分

Dropped the need to change settings to use modified rules.

更新:2018年2月27日 @ 4時52分

Changes so that Twitch plays can link to the correct manual if UseVanillaRuleModifierSeed is set to true in the config.

更新:2018年2月27日 @ 0時55分

Add option that allows Vanilla rule modifier to change the maze layouts. If enabled, the manual will be output along side the modified vanilla manuals in their usual place.

更新:2018年2月3日 @ 18時32分

Latest version of twitch plays, if present, can now Award the fake strike at the EXACT moment the status light hits the wall on a unicorn maze.

更新:2018年1月28日 @ 12時56分

* Upon inputting a sequence of moves that results in a strike, no further input is accepted until the strike has actually been given, and the movement queue is fully cleared out.

更新:2017年12月7日 @ 10時55分

Updated for version 1.6.0