Stellaris
Potent Rebellions (3.3 currently discontinued)
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Mis à jour le : 10 mars 2018 à 12h05

Initial Upload

Mis à jour le : 9 mars 2018 à 17h52

Fixed WE not rising in 2.02

Mis à jour le : 4 mars 2018 à 12h02

Initial Upload

Mis à jour le : 4 mars 2018 à 7h45

Considerable work to make the mod work better with 2.0:
-You (and more importantly the AI) will now automatically declare war on rebels with a conquest war goal - as a state would if a part of it tried to secede without permission. (You also get claims on all planets that revolt to them). This is actually a massive improvement to how revolts function.
-Rebel army spawns are heavily nerfed. Now they depend on pops being unhappy. There will therefore usually be fewer armies spawned than there are pops. If you post a large garrison of offensive armies, the rebel spawns will be increased if they are really upset (<25% happiness) - the reason for which is that the default isn't to garrison planets, but you can with no limit, so this is a slight nerf to that exploit.
-Rebel fleet spawns are cut by 25%
-War exhaustion will no longer be capped below 100% if you play 2.02
-There may have been a couple of other bugs I fixed, can't remember

Mis à jour le : 25 févr. 2018 à 5h14

Initial Upload

Mis à jour le : 25 févr. 2018 à 4h28

Initial Upload

Mis à jour le : 24 févr. 2018 à 18h14

Fixed Sowing Unrest in 2.0
Also cleaned up the Sowing Unrest code in general

Mis à jour le : 24 févr. 2018 à 8h28

Initial Upload

Mis à jour le : 24 févr. 2018 à 6h42

Made Free Republic create egalitarian attraction rather than governing ethics

Mis à jour le : 24 févr. 2018 à 6h26

A couple of small things I missed (tech weights and stuff)