Stellaris

Stellaris

Ethics and Civics Classic (Machine Spirit Update)
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更新于:2019 年 2 月 3 日 上午 6:29

Another small update.

I'm testing my previous approach to Ethics. If you remember. the idea was that basic Ethos provide you come minor bonus, while Fanatic provides some additional bonus AND some malus as well.

Also, fixed the bug with predescribed Human Empires being unavailable.

更新于:2019 年 2 月 3 日 上午 4:20

Fixed quite a bunch of bugs you reported.

Healthcare and Merchant jobs must be available again, please check. Apparently Paradox make things more complicated than in should and I can't just fix these jobs in my own file, but I have to modify vanilla files. Well, I do not mind, but it means that any other mod which fixes vanilla jobs will be in conflict with mine.

Fanatic Purifiers can be fanatic militarist/spiritualist again.
Byzantine Bureaucracy can't be Fanatic Libertarian (I guess that makes sense).
Shaed Burdens is NOT an Elitist now (also makes sense).

The problem wth Machine Cult and Techno priest jobs solved.

Diplomacy traditions are not available for Isolationism civic anymore (it replaces Inwards Perfection in this).

I made some of new Policies available for Gestalt empires (though I hope you don't expect them to have Personal Weapons and Mass Media).

Also, I made some changes in my set of Civics. Recently I was argued that Meritocracy is an Elitist thing, rather than Egalitarian, like I imagined it. I gave it some learning and thought, and realized that it was kinda true, that's why I re-shackled things a bit.

Immutable Hierarchy civic was merged with Aristocratic Elite - because the kinda have the same meaning behind them. I changed the name of Aristocratic Elite to Patrimonial Aristocracy - to highlight the true non-libertarian nature of it.

Meritocracy is also en Elitist civic now - but it's opposed to Patrimonial Aristocracy, meaning that you can't pick them both (in vanilla you actually can do it, which is a mistake).

In order to have an equal number of available Civics for Egalitarians, I brought back my old idea of Labour Unions civic.

Civic Socialistic Ideals was transformed to become Syndicalism, which is kinda of an advanced Collectivist version of
Labour Unions (so you can't have them both), with some additional pros and cons.

Added a new government type: Timocracy.

更新于:2019 年 2 月 2 日 上午 1:28

Fixed some minor bugs.

Civic "Aristocratic Elite" is not Libertarian now, "Political Pluralism" - not authoritarian, "Slaver Guilds" can be Fanatic Libertarian now.

New government type: "National Soclialism" (xenophobe/collectivist/militarist, dictatorial/imperial)

I also noticed that practically all the Ethical scales have some related Policy branch, except Ecologist - Industrialist. So I created a new policy: Manufacturing, with 2 active states:

Efficiency - pro-ecologist, Manufacturers faction unhappy
Productivism - pro-industrialist, Environmentalist faction unhappy

These policies will become available through some tech advancement.

更新于:2019 年 2 月 1 日 上午 5:42

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更新于:2019 年 1 月 31 日 下午 1:56

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更新于:2019 年 1 月 31 日 下午 1:48

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更新于:2019 年 1 月 31 日 上午 5:48

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更新于:2019 年 1 月 31 日 上午 3:26

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更新于:2019 年 1 月 31 日 上午 3:17

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更新于:2018 年 8 月 30 日 上午 10:58

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