Stellaris

Stellaris

Ethics and Civics Classic (Machine Spirit Update)
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更新于:2019 年 2 月 13 日 下午 12:27

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更新于:2019 年 2 月 13 日 下午 12:02

1. Fixed some bugs. Stratocracy civic works as intended now.

2. Things with Stratified economy were changed a bit. Enforcing all Individualists to have it seemed a bit radical, so I re-shaked this. The current balance looks like this:

Collectivist = prohibits Stratified, unless fanatic Elitist
Collectivist + non-Elitist = allows Utopia
Individualist = can have Decent, allows Stratified
Individualist + fan.Egalitarian = allows Equality (but faction is unhappy), not allows Stratified
Fanatic Individualist = disallows Equality
Fanatic Individualist + Elitist = enforced Stratified
Elitist = allows Stratified
Fanatic Elitist + Individualist = enforced Stratified

The general premise is that no Ethos alone would enforce you to any particular living standard.

3. Added a couple of new Governments (were suggested by a dedicated subscriber):

Enlightened Socialism (imperial, collectivist, non fan.authoritarian)
Dread Brotherhood (direct democracy, fanatic purifiers)

更新于:2019 年 2 月 13 日 下午 12:01

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更新于:2019 年 2 月 12 日 上午 9:16

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更新于:2019 年 2 月 12 日 上午 9:11

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更新于:2019 年 2 月 12 日 上午 5:07

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更新于:2019 年 2 月 12 日 上午 4:34

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更新于:2019 年 2 月 12 日 上午 3:29

A number of changes.

1. Recently I've been reasonably argued that my definition of Egalitarianism was not very neat, because it tied too much to the definition of Collectivism.

So, I changed it. Now Egalitarianism is not about "socail equality for everyone" - which is more of a Collectivist feature, but about evaluation of people in relationship to their achievements. While Elitst are those who generally favors successful people (different things can be considered as success: wealth, intellectual capabilities, nobility), Egalitarians does not care much about it.


2. I also realized that my undestanding of Stratified Economy living standards was not quite accurate. Before that I simply assigned it to be the feature of Elitism. But it would be more aсcurate to say that economically Stratified society is naturally an Individualistic society, where means of production are in the hands of the few most successful individuals, and persoanl Wealth generally means Power.

So, now thingis with Stratified economy are a bit more complicated. You still can set this living standards for Elitist, but Collectivist/Individualist values outweighs Elitist/Egalitarian for that purpose. Generally this means that you can only set Stratified economy if your Elitism is stronger than your Collectivism. So, having Collectivist + Fanatic Elitist would allow you to set Stratified economy, otherwise it would be prohibited.

The same goes for combination of Individualist and Egalitarian. By default Individualism would force you to have Stratified economy, which is only preventable if your Egalitarianism is stronger than Individualism.

Academic Privelege is only availilable for Individualist if your Materialism is stronger than Individualism.


3. I added a couple of new Civics: Irenic Bureaucracy and Ordered Stratocracy. So, we had Technocracy and Theocracy, and I thought: why Pacifists and Militarist can't have something similar?

These new Civics work just as Technocracy and Theocracy: they provide some unique Ruler jobs, which replace regular Administrators: Commanders (Stratocracy) and Suprevisors (Bureaucracy).


4. A couple of new Governments:

The Great Houses (oligarchy, authoritarian, egalitarian) - state is ruled by leadership of a few ancient Houses, but unlike patrimonial Aristocracy, the membership in the House does not tied to birthright. House is basically a set of Rules and Traditions, and anyone can be adopted and develop to it's highest ranks.

Bureaucratic Collectivism (oligarchy, authoritarian, elitist, collectivist) - state owns the means of production, while the surplus or profit is distributed among the party bureaucracy.


5. A few minor bug fixing and balancing changes.

更新于:2019 年 2 月 9 日 上午 4:44

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更新于:2019 年 2 月 9 日 上午 4:02

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