Stellaris
Ethics and Civics Classic (Machine Spirit Update)
878件中 41-50 を表示
< 1 ... 3  4  5  6  7 ... 88 >
更新:6月4日 @ 17時09分
更新者:Coggernaut

Anarchist Ideals and Idealistic Foundation are now no longer usable together... this was an oversight

更新:6月3日 @ 20時31分
更新者:Coggernaut

Fixed Bug for Broken Shackle/Payback
- Explorer/Colony/Engineer Vessel can now have it's Subspace Drive by customizing the design.

Added Machine Spirit Civic for machine species
- Much like Machine Cult civic... but has latent psionic machines (yes!)

更新:5月31日 @ 17時48分
更新者:Coggernaut

- Wilderness Army Fixies
- Living Standards, Rights & Slavery Type Fixes

更新:5月27日 @ 18時32分
更新者:Coggernaut

Enforcers & Telepaths & Farms & Rural Districts Updated!

Also threw in a bonus update for Primitive Diplomacy. Actual invasion-themed options :2016whoadude:

更新:5月26日 @ 14時42分
更新者:Coggernaut

Wilderness Tech Fix & Planetary Guard Buff

更新:5月26日 @ 12時26分
更新者:Coggernaut

更新:5月25日 @ 23時15分
更新者:Coggernaut

Fixed many jobs & buildings

Primitive fixes

When you don't cede the system to a Pre-FTL empire, they will declare war on you via a special war goal

Payback & Broken Shackles have access to Stellar Service conscription policy

更新:5月23日 @ 23時56分
更新者:Coggernaut

Megacorp Branch Fixes:

Worker Coops should function better & also have a dedicated spy mission for establishing underground railroads

MSI Empire now has proper policy set up, acts more like it does in lore.

Criminal Syndicate fixes too

Still so much to do, but but today I established how cold-war like mechanics will happen for worker-coops. Still the early phase, but the infrastructure is put in place (code wise) to replicate this for Ruthless Competition

Primitive fixes too, mostly in regard to branch offices but also their civics account for their ethics now. This is still in early phases

更新:5月22日 @ 22時21分
更新者:Coggernaut

Fixed Most Branch Office Buildings (Actually Published Code this time)

更新:5月22日 @ 22時16分
更新者:Coggernaut

Fixed Most Branch Office Buildings