RimWorld
Animals Logic
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Update: 21 nov 2022 om 12:14

Update for 1.4.3555

Experimental features:
* Shear corpses - upon butchering pawn would try to harvest wool. Depends on wool growth, butchery efficiency and corpse integrity.
* Vivisect operation - basically euthanasia with a lot of work. Gain a significant amount of medical experience at cost of time, medicine and animal's life.

Update: 8 okt 2022 om 6:50

Fixed 1.3 version

Update: 7 okt 2022 om 23:37

Recompiled for 1.4

Update: 7 okt 2022 om 14:11

Tagged as 1.4 compatible. Needs more testing to see if any changes are necessary.

Update: 1 jul 2022 om 1:43

Option to disable production info actually works.

Update: 17 feb 2022 om 21:02

Fix for fenced animals tameness decaying.

Update: 25 okt 2021 om 17:29

Fix for a new game update.

Update: 4 jul 2021 om 23:38

Support for 1.3

Following functions removed due being in the base game:

Animal beds now can be medical and owned by animals.
Animals lay eggs in special boxes now. I'll remove my patch for now, but may return it as a fallback (now if no box is available they would lay them in random place).
Animals get notified when their master is starting fieldwork.

Update: 5 mei 2021 om 13:28

* Config for reducing (or removing) rot chance from toxic buildup
* Overhaul of module that makes animals find bed before laying egg, it was made in a dirty way and caused issues with Pawnmorpher.
* Support for MorrowRim retching netch safe euthanasia.
* Support for safe euthanasia of explosive Alpha Animals
* Added support for mods using CompHasGatherableBodyResource - now info card can display those resources (somewhat unreliable for conditional or random production)

Update: 22 mrt 2021 om 2:24

Added support of Genetic Rim animals to safe euthanasia.