Space Engineers

Space Engineers

[Broken] Procedural World
Se afișează 1-10 din 19 intrări
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Actualizare: 19 iul. 2018 @ 11:32

Actualizare: 22 mart. 2018 @ 17:53

Little better about cleaning up after itself.

Actualizare: 23 febr. 2018 @ 13:03

Fixed issue with spherical shaped asteroid fields.

Actualizare: 4 febr. 2018 @ 20:06

Actualizare: 5 ian. 2018 @ 16:27

The bug where moving through the asteroid field didn't spawn things has been fixed.

Actualizare: 27 oct. 2017 @ 10:22

commit 6dad0c41cc13a5965194c519de35a0755bf875ec (HEAD -> master, origin/master, origin/HEAD)
Date: Fri Oct 27 10:21:01 2017 -0700

Subgrids work again

Actualizare: 26 oct. 2017 @ 12:49

commit c32c17440d752e9e81ded60d1cfa9457bb058525 (HEAD -> master, origin/master, origin/HEAD)
Date: Thu Oct 26 12:49:56 2017 -0700

Fix include

Actualizare: 25 oct. 2017 @ 15:01

commit 563d9a59ff1510164a902dc04b23fa26ff160931 (HEAD -> master, origin/master, origin/HEAD)
Date: Wed Oct 25 14:54:26 2017 -0700

Spawning planets procedurally

commit 89b8c017ec092787da6c66a7e67261c451a217a7
Date: Sat Oct 21 05:03:12 2017 -0700

MyVoxelUtility.CreatePlanet works now

Actualizare: 7 oct. 2017 @ 0:27

commit 1e0cc1e35a6d7a750e8b155ee0b4d88ac0388896 (HEAD -> master, origin/master, origin/HEAD)
Date: Sat Oct 7 00:25:48 2017 -0700

Only look for colliding voxel maps and grids, not characters and floating objects.
Added thumbnail

Actualizare: 7 oct. 2017 @ 0:09