Space Engineers

Space Engineers

[Broken] Procedural World
Näytetään 1–10 / 19
< 1  2 >
Päivitys: 19.7.2018 klo 11.32

Päivitys: 22.3.2018 klo 17.53

Little better about cleaning up after itself.

Päivitys: 23.2.2018 klo 13.03

Fixed issue with spherical shaped asteroid fields.

Päivitys: 4.2.2018 klo 20.06

Päivitys: 5.1.2018 klo 16.27

The bug where moving through the asteroid field didn't spawn things has been fixed.

Päivitys: 27.10.2017 klo 10.22

commit 6dad0c41cc13a5965194c519de35a0755bf875ec (HEAD -> master, origin/master, origin/HEAD)
Date: Fri Oct 27 10:21:01 2017 -0700

Subgrids work again

Päivitys: 26.10.2017 klo 12.49

commit c32c17440d752e9e81ded60d1cfa9457bb058525 (HEAD -> master, origin/master, origin/HEAD)
Date: Thu Oct 26 12:49:56 2017 -0700

Fix include

Päivitys: 25.10.2017 klo 15.01

commit 563d9a59ff1510164a902dc04b23fa26ff160931 (HEAD -> master, origin/master, origin/HEAD)
Date: Wed Oct 25 14:54:26 2017 -0700

Spawning planets procedurally

commit 89b8c017ec092787da6c66a7e67261c451a217a7
Date: Sat Oct 21 05:03:12 2017 -0700

MyVoxelUtility.CreatePlanet works now

Päivitys: 7.10.2017 klo 0.27

commit 1e0cc1e35a6d7a750e8b155ee0b4d88ac0388896 (HEAD -> master, origin/master, origin/HEAD)
Date: Sat Oct 7 00:25:48 2017 -0700

Only look for colliding voxel maps and grids, not characters and floating objects.
Added thumbnail

Päivitys: 7.10.2017 klo 0.09