RimWorld
RIMMSqol
目前顯示第 171-180 項,共 396 項
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更新:2021 年 10 月 13 日 @ 上午 11:35

Added ability to spawn copies of existing database objects to have new entries for editing available. The objects are configured under the general settings "Def Copies".

更新:2021 年 10 月 7 日 @ 下午 9:54

[Auto-generated text]: Update on 10/8/2021 6:53:59 AM.

更新:2021 年 10 月 7 日 @ 下午 7:33

Bug-Fix: "Extra Damage" on projectiles was broken.

Bug-Fix: Faction prerequisites did not allow new entries.

Dropdown menus on main buttons open aligned with the top left corner of the button and the button tooltip is hidden while the menu is open.

Sorting ability for list with primitve, selectable or referenced values. Complex objects are a case by case basis. Just because a list is sortable does not mean sorting the values has any meaning for the game logic.


更新:2021 年 10 月 5 日 @ 下午 12:02

Bug-Fix: Added icons from non asset bundles to the icon selection.

更新:2021 年 10 月 5 日 @ 上午 2:04

Added property "Wearer Stats" to weapons.

Added option to allow animal families if either parent is "named"(no race name or numbered name).

Added category "Weapon Traits" for owners of Royalty DLC.

更新:2021 年 10 月 2 日 @ 下午 9:35

Removed debug entries.

更新:2021 年 10 月 2 日 @ 下午 9:07

Added ability to create new list entries for hediff stages. They either use a default instance with only the functionality presented in the editor or any of the original entries which retain custom code and properties not visible in the editor. A reference to an existing entry can be used no more than once and w ill default to the original values if removed and then added again.

Added faction and world object section with properties that allow changing the icons of those objects. All icons come from the folders "World/WorldObjects" and "World/WorldObjects/Expanding".

Fixed some issues with icon properties. Irrelevant log messages when rendering empty textures and incorrect path entries when using icon directories with subdirectories.

更新:2021 年 9 月 25 日 @ 下午 7:37

Added property "MB DD always labeled" to the general settings.

更新:2021 年 9 月 22 日 @ 下午 6:07

Added property "Icon" to main buttons.

Added property "Label" to architect buttons.

Added properties "Label", "Override Label", "Mental Break Explanation", "Override Tooltip" and "Extra Tooltip" to hediff stages.

Changed hediff stages to be a fixed list to allow use of custom classes and hediffgivers.

Added an icon-selector and textarea property-type.

更新:2021 年 9 月 20 日 @ 上午 1:50

Changed displaying of main menu buttons in dropdowns. If an icon is available it will be used instead of the label. The tooltip will be displayed. This makes it the same as they would be displayed on the main menu bar.

Added filter for trait selection in CuM that removes traits ith a commonality of zero. Basically all traits that should not spawn randomly on characters.