RimWorld

RimWorld

RIMMSqol
Viser 221–230 av 396 bidrag
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Oppdatering: 18. mai 2021 @ 18.07

Added property "Refund Ratio" to "floors and terrain" section.

Oppdatering: 18. mai 2021 @ 5.50

Added thingCategory "Minified". Buildings marked as minified that have no associated thingCategory are added here so that they can be stored in stockpiles.

Added "Label" property to items.

Added "Recipes" property to buildings and races. Workbenches can define available recipes in addition to "Users" property on recipes. Races can define operation bills. It is possible to define non operation recipes to a race but they won't show up in the user interface. So it is not possible to cook a simple meal on a pawn even if he is set on fire.

Bug-Fix: The capitalized versions of labels were cached and changes to labels would only apply to their capitalized form after a restart. They now update immediately.

Oppdatering: 13. mai 2021 @ 13.51

Added minifiable and stealable properties to buildings.

Oppdatering: 12. mai 2021 @ 0.34

Added materials property to apparel.

Oppdatering: 18. apr. 2021 @ 2.44

Bug-Fix: Fixed an issue with HugsLib when displaying tooltips on the info button in the mod menu.

Added support for "Ducks' Insane Skills" so that pawns can be edited without capping skills at level 20.

Oppdatering: 13. apr. 2021 @ 6.08

Added setting to change the max width of tooltips under general settings.

Oppdatering: 19. mars 2021 @ 17.05

Added instructions for autosorting to mod info file. Old versions will complain about the unknown property but that can be ignored. I figure most people are past those versions by now.

Added the ability to use things in city contributions. Just like needs, resources and indicators. An entry contains the defName of the thing an optional quality, flat and factor. This placed in the outputPerCycle part of a kitchens action would spawn actual meals in the city inventory.

<things>
<li>
<def>MealSimple</def>
<flat>1</flat>
<factor>1</factor>
</li>
</things>

Oppdatering: 25. feb. 2021 @ 0.45

Bug-Fix: Corrected filter for trading with cities/remnants it should exclude any pawn trading and allow any other tradeable item.

Oppdatering: 24. feb. 2021 @ 12.23

Added ability to send animals into cities.

Food requirements for pawns, both flesh and mechanical, is now based on their individual hunger rate and not a static number. That means health conditions and traits can change how much food a pawn needs inside a city. The baseline for a human is 1. Animals consume a fifth of their normal hunger rate.

Removed the "Lawform" indicator since it was only a proof of concept.

Oppdatering: 13. feb. 2021 @ 21.48

Added power, battery and heat pusher properties to buildings.

Removed obsolete "power buildings" category. The "base power" can now be set on the building under "power properties".