RimWorld
RIMMSqol
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更新: 2018年6月21日 @ 16時28分

Bug-Fix: Changed loading of reservations when multiple maps are in use. It was possible to load reservations from map A into map B which would continously block reserved spaces on map B. Any such entries in save files will purge themself when loading a save and no new entries can be created.

更新: 2018年6月13日 @ 11時30分

Custom Pathfinder Algorithm A* accounts for transitional costs. When moving from door to door a pawn is slowed down by 45 turns, when moving from e.g. sandbag to sandbag only the first sandbag slows down the pawn. These costs are ignored in vanilla pathfinding since it is based on a cached per cell cost that knows nothing about the previous tile.

更新: 2018年6月13日 @ 1時22分

Bug-Fix: Changed east-west facing while eating or facing stuff(television etc.).

更新: 2018年6月12日 @ 5時20分

Bug-Fix: Changed shuffling of potential work since sometimes a prioritized work was skipped due to wrong ordering.

Improved patch times during game startup.

更新: 2018年6月8日 @ 10時51分

Bug-Fix: Changed facing while shooting.

更新: 2018年6月8日 @ 6時55分

No animal families

Animal families can be disabled in the "general setting" to prevent the sprawling growth of savegames due to dead chickens that are all related to the stud chicken.
If disabled, animals can not be assigned a father or mother relation and no "story part" that could be used in art pieces is generated for the birth of an animal.

Mainbutton for modsettings

Added a main button that opens the mod settings. By default this button is not visible and must be turned on in the "mainbuttons" section of the mod settings.

Debug destruction option

The WtF window will display a selection option that destroys all selected items if the god mode is activated.

Performance optimizations

  • The direction a pawn must face is calculated faster
  • Pawn AI's PrioritySorter got replaced with a faster implementation

更新: 2018年5月30日 @ 17時34分

Performance improvements to the ReservationManager and WorldPawnGC.

The garbace collection was sped up by the factor 100 when processing ~4000 pawns. Which means instead of 20s it takes only 200ms. The behaviour is unchanged it does what vanilla does - simply better.

The ReservationManager keeps track of item that pawns reserve in order to do a job. The scaling has been changed so the more reservations exist the bigger the performance improvement.

更新: 2018年5月3日 @ 5時20分

Food and Restrictions (FaRt)

Adds a main button that brings up a page with rules that can be toggled on or off. The rules determine who can do what with food and serve to manage the wide variety of food items.

  • Restrict faction members from eating ingredients - This prevents your colonists and animals from eating raw food before you get a chance to refine it for more nutrition. Useful if the colony is on the brink of starvation.
  • Restrict non starving faction members from feeding or eating preserved food - With this you can stockpile preserved food for caravans without fearing it may be victimized at the next birthday party.
  • Restrict non starving colonists with mood above minor break threshold from eating meals better than simple - only use good food if necessary.
  • Restrict non starving colonists with ascetics trait from eating better than simple meals - just for roleplayers
  • Restrict non starving faction animals from eating meals - no more hens gorging themselfs on the good stuff.
  • Restrict non starving non colonist prisoners not marked for recruiting from eating meals better than simple - prison food the texan way.
  • Restrict non starving non colonist prisoners marked for recruiting with mood above 80% from eating meals better than simple - let them eat cake so you can put them to work sooner.

The new system forbids items through the use of rules based on "who wants to do what with what".

更新: 2018年4月25日 @ 5時02分

[Auto-generated text]: Update on 4/25/2018 2:02:06 PM.

更新: 2018年4月25日 @ 1時37分

[Auto-generated text]: Update on 4/25/2018 10:37:02 AM.