RimWorld

RimWorld

RIMMSqol
Showing 381-390 of 396 entries
< 1 ... 37  38  39  40 >
Update: Jan 25, 2018 @ 7:54pm

[Auto-generated text]: Update on 1/26/2018 4:54:14 AM.

Update: Jan 14, 2018 @ 1:01pm

- moved some pixels cause OCD

Update: Jan 13, 2018 @ 7:22pm

- Made the central part in the CuM window scrollable to accommodate more trait selections, skills and validation messages.

Update: Jan 7, 2018 @ 11:49pm

Made apparel configurable through the mod menu.

When changes are made through CuM a pawn with its shooting or melee skill disabled will drop corresponding equiped weapons to the ground.

Update: Dec 9, 2017 @ 7:52am

Merged the Development build into the main branch.

Update: Oct 12, 2017 @ 9:18pm

Update on 10/13/2017 6:18:36 AM.

The generic level up and down symbols are replaced with icons that show which skill changed its level. Green icons mean level ups and red icons level downs. Custom skills will still show the generic icons unless their developers register specific icons at RIMMSqol.Materials.IconForSkill.Add(skillDefName,Texture2D).

Update: Oct 11, 2017 @ 6:23am

Update on 10/11/2017 3:22:58 PM.

Added a cosmetics section to CuM. Cosmetic changes are free. Changeable:
- Body type
- Hair style/color/width
- Skin color

Remnant colonies offer crafting items at quality levels that correspond to the highest relevant crafting skill among the retired colonists.
Skill level:
>= 0 Awful
>= 5 Shoddy
>= 8 Poor
>= 10 Normal
>= 12 Good
>= 14 Superior
>= 16 Excellent
>= 18 Masterwork
>= 20 Legendary

Update: Sep 16, 2017 @ 5:18am

[Auto-generated text]: Update on 9/16/2017 2:18:29 PM.

Update: Sep 9, 2017 @ 12:22pm

[Auto-generated text]: Update on 9/9/2017 9:22:17 PM.

Update: Aug 27, 2017 @ 1:09pm

[Auto-generated text]: Update on 8/27/2017 10:08:58 PM.