RimWorld
RIMMSqol
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Update: 10 mrt 2019 om 12:43

Added a category "hediff" to the configurable objects.

Cities:
Added a family reunification trigger that executes a "chase" incident with all family members of a citizen that were not part of the player faction, a listener that produces custom events, a listener that executes triggers, a requirement for random chance. Fixed a bug with cascading event processing.

Update: 22 feb 2019 om 8:45

Updated documentation and demo mod for cities.

Update: 22 feb 2019 om 6:47

Added a section to configure basic stats of buildings.

Cities

  • Changed PawnFilter naming convention to RIMMSqol.remnantcolony.pawnfilters.QOLCityPawnFilter...
  • Exchanged the icon for the kitchen in the tutorial mod to a simple meals stack.
  • Added icons and tooltips to all buttons in the default city.
  • Added a per colonist overview when clicking a society indicator.
  • The spinner dialog in the convert action(kitchen) is displaying the description and label so that people know what the dialog is actually for(provided the description clarifies it, which it doesn't in case of the kitchen but theoretically it is better now).

Update: 14 feb 2019 om 11:23

4xCities can be spawned via the debug actions.

They are contacted via the comms console and the demo city offers services for crafting, repairing and free trade.
Cities can be added in the form of mods and technical documentation as well as a demo mod are shipped with the mod files.

Update: 13 jan 2019 om 6:55

Don't break your save...

Update: 28 dec 2018 om 17:34

Fixed a bug when editing trait costs on some traits.

Update: 22 dec 2018 om 20:42

Changes made with CuM that cost 0 points will work, even if the pawn has negative points.

Fixed a bug in pathfinding that would consider the pawn itself as a cost repeater on the first step, giving higher preference to moving into sandbags, chairs, chunks, etc..

Fixed a bug in pathfinding that could cause a game crash when pathing over cells with multiple cost repeaters. This could happen on workbenches when e.g. a stonecutter has a chunk laying on the workbench and a pawn stands next to the chunk and moves past it. Drop on floor recipes would encourage such a case.

Update: 25 nov 2018 om 19:44

Added settings for resource rocks(like compacted steel).

Update: 22 nov 2018 om 16:48

When mousing over a tile with snow the game displays two movement speed numbers, terrain and snow. The slowest one will be used when traversing the tile. Originally snow levels that should not interfere with movement speed "none" and "dusting" would still limit terrain speed to 100%.

Added bug fix for snow mechanics which prevented negative pathcosts on terrain from working. The mouse over readout on tiles with a "dusting" amount of snow will show movement 0% which can be ignored.

Update: 22 nov 2018 om 4:28

Added compatibility patch for the mod "Architect Icons".