Stellaris

Stellaris

Expanded Stellaris Ascension Perks
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更新于:2020 年 1 月 3 日 上午 5:12

- Another minor fix.

更新于:2020 年 1 月 3 日 上午 4:16

- Some small fixes.
- Builder of Nations got most of the Architects of Tomorrow's effect, which inturn have a new effect.

更新于:2020 年 1 月 2 日 下午 4:13

- Fixed many bugs found in the first day.

更新于:2020 年 1 月 1 日 下午 4:45

I've uploaded a re-make of most of the mod. A lot of things are pretty much the same, a few perks have disappeared, and there are some new. Most importantly everything should now work well with the latest version of the game, and a lot of bugs that have been lying around should now be fixed (although a few new likely have appeared, so please keep reporting).

更新于:2019 年 12 月 23 日 下午 2:28

- Government Ascension paths should now be fixed, and integrated with vanilla perks (not more overlap).
- Combination Ascension Paths should now be pick-able, even if you first fully pick one path.
- Synthetic Evolution no longer overwrite psionic ascension.
- The Psionic and Cybernetic paths bonus perks have been updated.

更新于:2019 年 9 月 15 日 上午 6:31

- Master Mechanist now provides +1 roboticist on each planet.

更新于:2019 年 9 月 14 日 上午 2:40

- Removed weird edicts
- Fixed some minor issues with the governmental perks.

更新于:2019 年 7 月 16 日 上午 5:38

- Government Perks should now be fixed and have also integrated some recent vanilla perks.

更新于:2019 年 7 月 13 日 下午 2:58

- Ultimate Ascension and Perfect Ascension re-enabled. Should work well now. Only problem if Transcendence is picked before completing the syth project. The project overwrites the psionic trait. I haven't figured out how this was handled before (was it?). But will have a think. Should be doable.

更新于:2019 年 6 月 22 日 上午 7:24

- Updated perks for the latest patch.
- Disabled Ultimate and Perfect Ascension until I can do proper testing to ensure they work.