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What I don't understand is, why if I give priority to this one placing it at the top of the load order Voivode class still takes priority even though their class changes nothing of that script. As general rule I know that mods at the top override the ones at the bottom.
A rookie solution for anyone with this problem, do a search of "crimson_court.estate.inventory.items" on: "steamapps/workshop/content/262060" and edit the default values of any files to 20 for blood and cure instead of 6.
Hope that helps.
My first guess would be placing this mod under total conversion mods and mods that change the provision screen in any way, even if those changes are purely cosmetic.
I have it placed at the top of the load order, and I think it stopped working when I passed week 100.
Any idea what could be causing this?