Sid Meier's Civilization V

Sid Meier's Civilization V

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Speedy Starting Settler
   
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标签: Other, Units
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2012 年 9 月 16 日 上午 1:16
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Speedy Starting Settler

描述
All players' starting settler has 10 movement and ignores terrain cost, giving you more options in where to found your capitol. This only applies to the initial settler. Those you build afterward are normal.

This is basically just a modified version of Initial Settler Running Shoes by Joe Danger, which isn't available on the Workshop.
53 条留言
gr8penguinking 2019 年 6 月 22 日 上午 8:38 
Any way to get this working with modded civs?
Cringe Isekai Enjoyer 2018 年 1 月 1 日 上午 2:46 
Awesome mod!

@Ryan42 I just made a mod with every settler having 4 move points and with ignore terrain cost promotion at this page: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1233487201
radagash 2017 年 12 月 5 日 下午 3:01 
This is simple but one of the best workshop items out there! Indispensible for a multiplayer game.
Alex111 2017 年 9 月 16 日 上午 1:40 
Good mod.Thank you.
Sugerius 2017 年 7 月 27 日 上午 3:27 
I think the mod makes me not being able to build settlers. I couldn´t neither build one in my city neither buy it. (I'm not an English speaker, sorry for mistakes)
JuliusGameser 2017 年 1 月 4 日 上午 11:53 
doesn't work
Ryan42 2016 年 5 月 22 日 上午 5:56 
Can anyone create a mod in which every settler has 3 or 4 movement points?
Ignorus 2016 年 3 月 7 日 上午 7:33 
might be... I'm using 3 units per tile and Sukritact's Events and Decisions in all my modded games. Never had any issues though...
Keukotis  [作者] 2016 年 3 月 6 日 下午 12:45 
Well, it's never done that for me in the years I was using it, so I don't know what the problem is. Conflict with another mod?
Ignorus 2016 年 3 月 6 日 上午 9:54 
Sadly, the mod (and this mod only) somehow deletes the free settler you normally would get from Independence... Any way to fix this?