全面战争:战锤

全面战争:战锤

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Global Building Bonus (SFO Version)
   
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标签: mod, Overhaul
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6.092 KB
2017 年 7 月 1 日 上午 12:30
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Global Building Bonus (SFO Version)

描述
Original mod: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=920260888

This makes the military bonus of all resource buildings (iron, timber, pasture, salt) factionwide.

Instead, the bonus was cut by 1 lvl (from +2 exp to +1 exp lvl).

You must have SFO to use this.

7 条留言
dichebach 2018 年 6 月 29 日 上午 9:44 
Seems like the recruitment cap on peasant units should be moderated by total faction population size as well as total number of settlements. Presently the function seems to be:

Recruitment Cap: CA
# of Minor Settlment: MS

CA = 8 + 2MS

If for example one has one capital and one minor settlment, one gets a peasant recruitment cap (unmodified by other factors) of 10. This is irrespective of whether the capital is size 5 or 1 and irrespective of whether the minor settlment is size 3 or 1. This does not seem right; a larger settlement will have more pop and should be able to support more peasant recruits, no?

A more appropriate formula would seem to be:
SMSS: sum of all minor settlement sizes
CS: capital size

CA = [7 + (1(CS)] + [1(MS) + 1(SMSS)]

What do you think? Is this maybe something I could setup in the game's external files?
TAS04159  [作者] 2017 年 7 月 9 日 上午 5:05 
@Isanta the one time I checked, it didn't seem save game compatible, but then another time it worked. i'd say make a back up save and then try it out.
Chad of Nazareth 2017 年 7 月 9 日 上午 1:51 
I know you should always start new game when adding mods to your current campaign, but I still have to ask before testing, does this conflict with ongoing campaign in SFO if I add this mod?
Harry 2017 年 7 月 7 日 上午 7:18 
Thank you for thisTocCo, was using your other mod with SFO, but I am glad to see a fully compatible version.
Venris 2017 年 7 月 6 日 下午 11:46 
Good mod.
TAS04159  [作者] 2017 年 7 月 2 日 上午 4:13 
@potato2k thanks!
potato2k 2017 年 7 月 1 日 下午 8:36 
You did a good job:Dominated: