Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

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(1v1) Soul Rivers
   
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标签: map, mp, 2p
文件大小
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更新日期
10.084 MB
2017 年 6 月 23 日 下午 12:50
2017 年 7 月 25 日 下午 6:11
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(1v1) Soul Rivers

描述
Update: changed fog areas to improve performance/quality for those people that play on low settings

Desc:
After the fall of the Eldars, countless souls were still lingering about in the worlds they inhabited. Waiting to be awoken by their brethrens or released from the mortal shackles binding their souls to this existence.

Specialty:
- High quality polished map
- Lots of ramps, middle ramps have destructible neutral buildings to open a larger path
- small/medium sized map
- The areas are wide with smaller choke points to allow strategic movement and choose where you fight (concave position for the defender)

Let me know if you find bugs or if you have questions and comments.
Cheers
8 条留言
cd_alix  [作者] 2017 年 7 月 25 日 下午 6:16 
Updated fog for mimimum settings playability.
Jelly 2017 年 7 月 24 日 上午 7:14 
@KINE I was the Ork player, that's Jin streaming.

I think he wanted the win badly after losing the first map. :steammocking:

Lack of big fights is actualy just his and other SEA player's style. ASM skirmish is a very powerful opening on maps like this with good distance between the nodes, but I don't think it's the only way to play them.
KINE 2017 年 7 月 24 日 上午 1:59 
@Jelly - no one has ever looked so smug after a win than you did it in that game :steamhappy:

Map feedback: Lack of common clash points and uncertainty on where the next fight gonna be makes it less dramatic to watch. Things only got interesting when players were able to threaten objectives ie. the only points on the map you can be sure fights will happen. Outside of those places, nothing really interesting took place.
Jelly 2017 年 7 月 23 日 下午 11:11 
VindicareX 2017 年 6 月 28 日 下午 9:55 
I like it - adds to the aesthetics of the map as well.

I didn't mean to say "3-point Elite generator" - I meant a normal strategic point with 3 generators (i.e. 2 req 1 power) and that those strategic points should be place at or near the natural
cd_alix  [作者] 2017 年 6 月 28 日 下午 9:36 
Great feedback, thank you.

I will add an elite point as it makes a lot of sense.

What do you think about neutral buildings being used as sc2 rocks?
As it stands now its not possible to add code, so I am limited to built in objects (doors, imperial port-culis, imperial draw bridge) so I cannot just pick a random object and make it killable.
VindicareX 2017 年 6 月 28 日 下午 4:29 
I don't mind the fact there's no Elite point (maybe put them on the futher north/south points?).

Most maps have a 3-point elite generator - a bit strange to not see one here - but it's not like it can't work.

I'd maybe put them either in the natural point (so players don't feel as pressured to secure other zones) or on the more-middle points right ouside the 2 bases.

That being said, I think the map is pretty good as it stands and definitely adds some flavor. It's bigger than Charon's Rest/Port Saunderus, and the more interesting strategic point placement is a huge +1 as well.
bakapi91 2017 年 6 月 25 日 下午 1:11 
Cool map.Thank for created this map. I think more slot for upgrades resource and elite point would great. And i wish you make 2v2 of this map cause i suck at 1v1 !!