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报告翻译问题









I think he wanted the win badly after losing the first map.
Lack of big fights is actualy just his and other SEA player's style. ASM skirmish is a very powerful opening on maps like this with good distance between the nodes, but I don't think it's the only way to play them.
Map feedback: Lack of common clash points and uncertainty on where the next fight gonna be makes it less dramatic to watch. Things only got interesting when players were able to threaten objectives ie. the only points on the map you can be sure fights will happen. Outside of those places, nothing really interesting took place.
I didn't mean to say "3-point Elite generator" - I meant a normal strategic point with 3 generators (i.e. 2 req 1 power) and that those strategic points should be place at or near the natural
I will add an elite point as it makes a lot of sense.
What do you think about neutral buildings being used as sc2 rocks?
As it stands now its not possible to add code, so I am limited to built in objects (doors, imperial port-culis, imperial draw bridge) so I cannot just pick a random object and make it killable.
Most maps have a 3-point elite generator - a bit strange to not see one here - but it's not like it can't work.
I'd maybe put them either in the natural point (so players don't feel as pressured to secure other zones) or on the more-middle points right ouside the 2 bases.
That being said, I think the map is pretty good as it stands and definitely adds some flavor. It's bigger than Charon's Rest/Port Saunderus, and the more interesting strategic point placement is a huge +1 as well.