America's Army: Proving Grounds

America's Army: Proving Grounds

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Codename Cross Dog
   
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Team Size: BDX (6v6)
文件大小
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更新日期
221.084 MB
2017 年 6 月 23 日 上午 1:15
2022 年 2 月 14 日 上午 6:43
26 项改动说明 ( 查看 )

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Codename Cross Dog

描述
RESPAWN 24 player Take and Hold - Siege, Lockdown and Watchdog...back together in ONE map!
11 条留言
Keebler750  [作者] 2022 年 2 月 1 日 下午 9:03 
2022 - updated Kismet respawn logic and some problems solved. We still can't figure out how to get your weapon choices passed across the respawn so may have to resort to some sort of Armory. This map is still in TESTING phase so don't attempt to play it yet. Stay tuned!
Keebler750  [作者] 2017 年 7 月 4 日 上午 4:38 
Central Objective modified and flank routes from the original Lockdown added.
Keebler750  [作者] 2017 年 7 月 2 日 上午 3:31 
By the way...someone PLEASE suggest a name change! :p Since I've cut Crossfire out of the map, it's not CROSSfire/watchDOG anymore......
Keebler750  [作者] 2017 年 7 月 2 日 上午 3:28 
Several bug test-runs have been done to get it "close." Should be fully functional and ready for multiplayer testing. Please give feedback on bugs or gameplay improvements.
Keebler750  [作者] 2017 年 7 月 1 日 下午 7:59 
Map has been updated to Take and Hold objective with spawn points at opposite ends of the large complex. Will test for function, and map escapes.
Guenter 2017 年 6 月 30 日 上午 2:18 
nice!
-=NoBS=-Tompha 2017 年 6 月 24 日 下午 4:25 
Nice!
Good thing my vacation starts soon since this one is quite large!
Hope I'll try it tomorrow!
76561198121729774 2017 年 6 月 24 日 下午 3:05 
BUG NOTE: Landscape material only has grass sound. Need to check Landscape PhysMat or something...
Keebler750  [作者] 2017 年 6 月 24 日 下午 12:50 
Okay, this map is open for exploration purposes with 24 spawn points, lighting, sound, objectives and a 4min timer. The idea is not to play it up in Crossfire, but walk around and figure out what the future design will have. The ENTIRE 4-map complex is OPEN!
Keebler750  [作者] 2017 年 6 月 23 日 下午 4:35 
This map needs to be explored and brainstormed by the community before spawn points, objectives, team sizes, loadout, time limit, routes or other features can really be settled. Right now it's for exploration only. Please give feedback!