Age of Empires II (2013)

Age of Empires II (2013)

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[IA] Mongolian Architecture for Independent Mod
   
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New Workshop General: Graphics
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1.828 MB
2017 年 6 月 7 日 下午 2:43
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[IA] Mongolian Architecture for Independent Mod

描述
NOTICE! This is a mod for the "Independent Architecture" DAT mod. This mod does nothing for AoE2 itself. You need the "Independent Architecture" DAT mod to see an effect. Make sure this mod has a higher priority than Independent Architecture as well.

HOW TO USE :

1) Subscribe to Saint_Michaels' Independant Architecture http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=893953860&searchtext=
2) Subscribe to this mod
3) In your mod manager, put [IA] Mongolian Architecture for Independant Mod with highest priority, then followed by Independant Architecture mod
4) When in the lobby, in the game version selection, select Independant Architecture dataset

This mod is compatible with other graphic mods that use Independant Architecture.

YOU CAN FIND A VERSION WHICH DOESN'T WORK WITH INDEPENDANT ARCHITECTURE, TO CHANGE THE REGULAR CENTRAL EUROPE SET, BY FOLLOWING THIS LINK => http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=944599798

CREDITS :

The majority of the set is taken from Age of Realms : Barracks and Siege Workshop were made by monsterslayer, the rest of the buildings by TriRem.

My contribution :
- Castle, castle houses, castle tower, imperial tower, bomb tower, castle archery range, all markets
- I add two frames for the castle propeller's mill which had 8 frames instead of ten. Just like the spanish set I published.

ISSUES AND PROJECTS :
- TC Pillars needs to be changed
- There's no shadows for the castle
- The castle mill ... well, it obviously needs to be changed ...
- Castle houses ... Maybe what I made wasn't great at all ...
- There's no new walls

So ... I'll stop posting new IA set for now. Maybe (just maybe), I will think of something for Celts ... But in the meantime, I'm gonna fix those I already posted, cause there's a lot to optimize !

HOW TO MAKE IT WORK FOR HUNS :
- In game, in the mod manager, open this mod's folder (named 942025029), then go to "resources", "_common", "slp"
- In this folder, you should have a list of slp files named 33XXX, copy all of them, then put them in another folder of your computer, then rename all you copied files as 27XXX (replace 33 by 27). Cut all your renamed files, then put them in the original folder with your 33XXX files.
- The mod should now works for both Huns and Mongols.
69 条留言
[TWP] Badwolf™ 2022 年 12 月 10 日 上午 1:24 
Hey Dev, I think a hut type look for the docks would look great. do you think you would consider?
voragoski 2019 年 10 月 6 日 上午 12:36 
Oh, never mind. Seems like it only kicks in after the Dark Ages somehow.
voragoski 2019 年 10 月 5 日 下午 12:28 
This isn't working, somehow =/ I've tried mod priority and everything, but it's not showing for me, just standard architecture?
泽北 2019 年 4 月 28 日 下午 7:40 
monggvl hun
Celtic Keeper 2018 年 7 月 31 日 上午 11:59 
This is an essential mod, I thank you. Could you perhaps make the houses use the Yurts graphics instead of the current houses?
1368 2018 年 7 月 28 日 下午 11:09 
It's coming along great, I love it. Now, I'm not getting building sounds when I click on them, but I don't know if that's from this mod or another
Yushishoot 2018 年 7 月 8 日 上午 7:19 
C'est très joli, toutefois j'imagine que c"'est en WIP, les bâtiments sont plus petit sur la map qu'ils devaient être, les flammes flottent au dessus des bâtiments, un peu dommage mais trèsbon boulot ^^
Tadgu 2018 年 7 月 6 日 上午 9:22 
Magyar and Turk should look like this in Feudal age
Destroyer of Worlds 2018 年 3 月 7 日 下午 4:16 
My East Asian towncenter graphics got broken when I tried to combine this with the yurts graphics mod, FUCK!!
robert.kis.rath 2018 年 1 月 13 日 下午 2:58 
I really like this style for the mongols. A much better fit than the generic asian set. I do notice there are a lack of cast/ground shadows in some of the buildings, especially the town center. Is there a similar mod for the huns?