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{
"$basetexture" "models\weapons\AK_pack\AKM\AKM_Grips_Diffuse"
"$bumpmap" "models\weapons\AK_pack\AKM\AKM_Grips_Normal"
"$phongexponenttexture" "models\weapons\AK_pack\AKM\AKM_Grips_Specular"
"$nocull" "1"
"$phong" "1"
"$phongboost" "0.15"
"$phongexponent" "35"
"$phongfresnelranges" "[5 10 10]"
"$phongtint" "[1.05 1 1.1]"
"$phongalbedotint" "1"
"$phongalbedoboost" "145"
"$envmap" "env_cubemap"
"$envmapfresnel" "0.5"
"$envmaptint" "[.015 .015 .015]"
"$halflambert" "1"
"$normalmapalphaenvmapmask" "1"
"$normalmapalphaphongmask" "1"
}w ←gets rid of this "W".And then save.
Package the VPK file again with vpk.exe,Just drag the file to vpk.exe
steamapps\common\insurgency2\bin\vpk.exe
Anyway, I like this model. If it can help you, please enjoy it again!
Open the VPK file with GCFScape. root\materials\models\weapons\ak_pack\akm\akm_grips.vmt.
Open it and you'll see.