Quake Live

Quake Live

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swift
   
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12.232 MB
2017 年 6 月 2 日 上午 6:28
2018 年 4 月 12 日 上午 10:50
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swift

描述
duel, ffa, ca 2v2
10 条留言
OrbitaLᵂᴬᴿᴾ 2020 年 5 月 2 日 下午 2:16 
Yes i am sir :D
BOT_11  [作者] 2020 年 5 月 2 日 上午 10:45 
Hi Orbital, are u referring the hole in the ceiling above the lightning gun? Sometime ago BOGDOG told me about that, I think I fixed it....I will check again.
OrbitaLᵂᴬᴿᴾ 2020 年 5 月 2 日 上午 8:42 
there is a hole in the ceiling of the map where the player clip will allow you to jump up on top of the map and then you can maneuver yourself below the map and shoot through the jump pad in the middle which also has no projectile clip. so rocket jumping up the pad is impossible.

this is one of my fave 4v4 ca maps on the workshop!
Kian 2018 年 10 月 25 日 下午 5:36 
This map is realy nice, p[layed it with bots a couple of times, only thing i can tell is that lighting is too uniform and too bright maybe (i play with max graphics quality no vertexlight etc).
BOT_11  [作者] 2018 年 7 月 31 日 上午 11:02 
Hey DOOM
Well, all the textures have a very similar color tone to give the map that blueish look. But the design of each texture is diferent from any other.
I understand what u say and about edges / ledges, maybe a lack of contrast on the lights or even on the textures. Is the first time anyone complains about that.
If I have time and patience I will review that aspect.
Thanks for playing this map.
Here you have 4 maps made after Swift, I would be glad if you play them and bring me some comments.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1380468303

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=931926945

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=871905504

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1289093513

Cheers
DOOM 2018 年 7 月 30 日 下午 5:32 
wow, sick map! very nice design.

only criticism I have is sometimes it's hard to see the geometry of the room, either cause of similar textures or lighting i dunno. It's a fast map with lots of verticle play, so I find it tough sometimes to gauge where the enemy is distance wise against the background or sometimes it's hard to tell if the enemy will catch an edge or ledge mid air.

Anyway, probably the best newly designed CA map I've come accross, well done!!
BOT_11  [作者] 2017 年 7 月 3 日 上午 10:49 
Hi DevilDoc, first download GtkRadiant, the program used to make all quake maps. Very easy and intuitive. You need WolfcamQL too.
GtkRadiant and WolfcamQL work together, you need both.
Then look for tutorials, lots of them on YouTube.
Start looking for tuts to know how to install both programs in ur pc.
If u need help I can try:steammocking:
doc 2017 年 7 月 2 日 下午 10:20 
Hey any places you can recommend to learn how to start this I have some videos from youtube but really want to get into map making for freeze tag matches. Any help would be awesome ty.:steamhappy:
BOT_11  [作者] 2017 年 7 月 2 日 上午 8:01 
Yess :))
Dm6 is my prefered map and my dream was to make a smaller version to make it faster.
All items are in the same relative place...as much as possible.
HF :))
BOT_11  [作者] 2017 年 6 月 2 日 上午 6:38 
Swift is again here with some small changes.
Sometimes changes are not for better...hope this is not the case.
Have fun :))