边缘世界 RimWorld

边缘世界 RimWorld

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[Retired] Matching Embrasures
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Mod, 1.0, 1.1, 1.2, 1.3
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414.153 KB
2017 年 6 月 1 日 下午 1:34
2021 年 7 月 20 日 上午 1:49
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[Retired] Matching Embrasures

描述
Retired! Please pick one of the many other beautiful embrasure mods.

Embrasures for your enjoyment and protection. Originally based on skullywag's version, but at this point both textures and coding are original. The main difference to any other embrasures mod I've tried is that I do my best to ensure that they actually match the vanilla walls. This means that they will look like planks for any wooden materials, smooth for metals and like bricks for stone, no matter if the material is modded or vanilla.
The cover provided is 95%

Important note for 1.3: Embrasures will now connect rooms, so they're essentially useless indoors. I have not been able to find a way to change that. My suspicion is that it's linked to the fill percentage which is kinda needed to be less than 1 to make them shootable.

With the release of B19 a room that connects to outside with embrasures will count as outside and therefore items stored in it can decay.

As of A17 it appears that opponents will not have any more trouble shooting through than your colonists. Also embrasures might as well not exist as temperature is concerned. if two rooms share a wall that contains even a single time of embrasure you cannot place a working cooler in it. Makes sense, considering that there are literally holes in the wall, right?
Luckily the embrasures work just as well as normal walls for bedrooms, prisoner rooms etc.
As I write this all embrasures I've tried in A17 have had this effect. I personally don't mind the vent-like behaviour at all, but should someone discover an embrasures mod that works as in A16 I'd be happy to link to it for anyone who'd prefer that.
热门讨论 查看全部(2)
1
1
2022 年 4 月 7 日 上午 9:41
This mod breaking your other mods? READ THIS!
Thop
0
2021 年 8 月 29 日 上午 3:01
Does embrasures enclose pens?
Eirk
112 条留言
Jixxor 2022 年 11 月 28 日 下午 12:57 
My guy. Much appreciated.
-=JkJkLoL=- tk421storm 2022 年 11 月 28 日 上午 9:45 
kk went ahead and released my forked version with 1.4 compatibility:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2894762088
Jixxor 2022 年 11 月 9 日 下午 4:10 
@-=JkJkLoL=- tk421storm Will you kindly update in a comment here should you be allowed to upload your version?
-=JkJkLoL=- tk421storm 2022 年 11 月 7 日 上午 11:41 
I updated this mod to 1.4 - and included the fix posted below by @Thop - I have opened a pull request on the github, hopefully this is monitored and approved!
Draco 2022 年 10 月 30 日 上午 4:19 
1.4v. Mod?!
Mismagius 2022 年 10 月 27 日 下午 4:27 
please update, this is such a useful mod
L 2022 年 10 月 25 日 下午 11:17 
update?
demondust6 2022 年 10 月 23 日 上午 10:11 
Hi is this getting a 1.4 update?
Thop 2022 年 4 月 4 日 下午 6:44 
Hello everyone. Someone subscribed to one of my mods told me that my walls weren't working and upon investigating it was because THIS mod changes the wall definition. Looking at the comments it seems like that's a problem for some of you too, so here are two solutions, you only need to do one:

1) Make sure this mod is last in your load order so that other mods that rely on the "Wall" source code get that info before this mod overwrites it.

2) Go into the mod definition and change
<ThingDef ParentName="BuildingBase" Name="Wall">
to
<ThingDef ParentName="BuildingBase" Name="MatchingEmbrasures">
The Name field can be literally anything, this is just an example. Doing this will prevent the mod from overwriting the "Wall" code and will instead create a new *Thing* called "MatchingEmbrasures", this will also fix it and is what @cucumpear should do to fix their mod.
Enju Saion-ji 2021 年 12 月 25 日 上午 6:17 
this mod is overwriting Wall and BuildingBase, pls fix (i can provide logs if needed)