Space Engineers

Space Engineers

25 个评价
quantum space folding cargocontainer
   
奖励
收藏
已收藏
取消收藏
Type: Mod
Mod category: Block
文件大小
发表于
1.250 MB
2017 年 5 月 31 日 上午 2:42
1 项改动说明 ( 查看 )

订阅以下载
quantum space folding cargocontainer

在 Prof. hulk 的 1 个合集中
other mods and ships to look at
12 件物品
描述
thanks to some mysterious alien tech floating in space some scientists were able to make this project possible.

building materials are as followed for each container

large ship:small cargo:
"InteriorPlate" Count="130"
"Construction" Count="35"
"SmallTube" Count="20"
"Motor" Count="2"
"Display" Count="1"
"Computer" Count="4000"
"Construction" Count="5"

large cargo:"InteriorPlate" Count="155"
"Construction" Count="25"
"Computer" Count="8000"
"Motor" Count="8"
"Display" Count="1"
"InteriorPlate" Count="20"

small ship:small cargo:
"InteriorPlate" Count="52"
"Construction" Count="1"
"Computer" Count="1000"
"Motor" Count="2"
"Display" Count="1"


large cargo:
"InteriorPlate" Count="1300" />
"Construction" Count="60"
"SmallTube" Count="60"
"Motor" Count="20" />
"Display" Count="1" />
"Computer" Count="2000" />
"Construction" Count="20" />


(WARNING! cargo space is near infinite and if container is to be damaged to point of destruction and is loaded results could vary in extreeme scenarios total loss of ship may happen)

if you guys feel like donating for the work i have done heres a paypal link

Paypal[www.paypal.me]
12 条留言
BurningToast 2022 年 2 月 12 日 上午 12:07 
Mod broken in warfare update says [critical error] in debug menu

MOD_CRITICAL_ERROR: quantum space folding cargocontainer, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: quantum space folding cargocontainer, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: quantum space folding cargocontainer, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
jetblade545 2020 年 3 月 12 日 下午 7:48 
it does
Slimez 2018 年 6 月 21 日 下午 1:18 
Hope this still works
Alex Ringess 2018 年 5 月 11 日 上午 6:54 
I posted the same message to the discussion feed of that mod but as there is some incompatibilities between these mods, maybe a communication between you and the developper of this mod could help ?
Prof. hulk  [作者] 2018 年 5 月 10 日 下午 12:18 
there is nothing i can do about that the cargo bar mod
Alex Ringess 2018 年 5 月 10 日 上午 2:07 
Hi.
First, thank you for this mod. Very usefull.

I just noticed an incompatibility between your mod and this one https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=677790017 . When your mod and this one are active on the same world, it cause systematical CTD.
Prof. hulk  [作者] 2017 年 8 月 26 日 下午 5:35 
sad to say but the only way to get no mass in the containers is to mod the materials and components
BioMech 2017 年 8 月 25 日 下午 6:41 
does the mass inside the container weigh down the ship, or is like the old container system, where the mass of the cargo doesn't affect ship flight?
Prof. hulk  [作者] 2017 年 7 月 30 日 上午 7:50 
best thing you can do is empty them into stock containers and then switch just incase. i havent tried to see if swaping mods changes anything but best you not try swaping mods until the cargo is safely transfered
M3VDK 2017 年 7 月 29 日 下午 1:48 
im running your outdated verson at mo will i lose any of my inventory if i just swop them over or just to be safe load the game with the old version empty out the cargo then swop versions