Garry's Mod

Garry's Mod

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M220 TOW Launcher (Fully Functional)
   
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素材类型: 插件
插件类型: 特效
插件标签: 角色扮演, 写实
文件大小
发表于
更新日期
32.102 MB
2017 年 5 月 27 日 上午 11:08
2020 年 5 月 10 日 上午 9:37
18 项改动说明 ( 查看 )

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M220 TOW Launcher (Fully Functional)

描述
Model isn't mine, I just coded it into a functional entity. Still a work in progress, but usable.

To reload the TOW Launcher once you have depleted all of the ammo - Spawn the "BGM-71 Missile" from the "Raven's Entities" tab under entities and just take the ammo and push it up against the actual TOW Launcher. Pretty easy.

You can find this launcher under "Raven's Entities" under the entities category.

Map you see in the pictures above are from "gm_fork."

Note for people who "can't spawn it" - The collision box for this entity is slightly messed up. I'm working on fixing it, but until then some surfaces will give you some difficulty when going to spawn it. Sorry about that guys. I'll try and see if I can't put out a fix soon.

Current commands(ConVars):
- "tow_damage_modifier" - modifies the default value for explosion damage.
- "tow_radius_modifier" - modifies the default value for the explosion radius.
- "tow_missile_stats" - prints the exact value of both the explosion radius and damage.
- "tow_ammo_on_spawn" - change the amount of ammo the TOW Launcher spawns with.

Repo can be found here: https://github.com/amaroklopcic/tow-launcher for anyone interested in that. :)

Credits:
DICE/EA - Original models.
Kali - porting/rigging the model. You can find their page here - https://psteamcommunity.yuanyoumao.com/id/xenobuttmonster
122 条留言
Joe 2022 年 6 月 1 日 上午 8:19 
phys_timescale 0.5

You welcome
obama grilled cheese sandwich 2022 年 5 月 1 日 下午 8:24 
Missile is way too fast to hit anything even on larger maps
Radar 2022 年 2 月 11 日 上午 11:53 
hit box its wierd , its floating
Toimitusjohtaja 2021 年 12 月 20 日 上午 4:09 
Hey can you make this a little slower? You don't really get that much time to tow when its at the end of the map in two seconds
Urym 2021 年 7 月 4 日 上午 10:46 
I have a problem. After the launcher respawn, the rocket flight speed becomes too fast and unrealistic. Only re-creating the server helps. How to solve this problem?
shelby 2021 年 1 月 31 日 上午 11:22 
Sure thing, give me like 1 hour
bear  [作者] 2021 年 1 月 31 日 上午 9:32 
@nu11 I never created the model myself, in fact I think the model is actually a ragdoll, which is not what you should be using to make scripted entities anyway. I'm not a modeling expert so I just never actually fixed the model. If you remake the model though I'll fix it
shelby 2021 年 1 月 28 日 上午 6:54 
model is completely fucked, spawning underground and has broken collisions. dev doesnt care anyway
Joe 2020 年 12 月 23 日 上午 5:14 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
Joe 2020 年 12 月 23 日 上午 5:13 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。