Rebuild 3: Gangs of Deadsville

Rebuild 3: Gangs of Deadsville

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Gear Studio's Easy Game Mode
   
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781.000 B
2017 年 5 月 27 日 上午 1:58
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Gear Studio's Easy Game Mode

描述
500 Starting Food
500 Starting Materials
500 Starting Ammo
500 Starting Fuel
500 Starting Fuel
Lower chance of getting injuried.
Low Zombie population.
Always Equipment.
4 People can life in a house. The other rooms are destroyed.
Zombies don't attack often.
Zombie mobs sence you in a range of 3 Squares


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2 条留言
Thundercraft 2022 年 5 月 21 日 下午 10:29 
So... If I'm interpreting the comments in the config_template.ini correctly, it looks to me like there is no way to make a config-type mod which reduces the chance of getting injured. I could be wrong, but I think it is impossible.

All I see are options to (1) disable any possibility of event-related deaths, (2) disable any possibility of event-related injuries, (3) not allow any event death/injury rolls to result in death until after [x] number of days have passed (with all rolls being injuries, instead) or (4) INJURY_CHANCE_BASE, which is just the minimum percentage of the random dice rolls that are allowed to be an injury instead of death (has to be either or, with the consequence being that it is otherwise counted as a death).
Thundercraft 2022 年 5 月 21 日 下午 10:00 
Quote, "Lower chance of getting injuried."

The actual line in this mod which affects it is:
INJURY_CHANCE_BASE = 0.30, 0.15, 0.05, 0.01, 0

However, the base (vanilla config_template.ini) value is:
; Any roll for injury vs death has at minimum this chance to be injury
INJURY_CHANCE_BASE = 0.50, 0.25, 0.25, 0.25, 0.10

I understand that the usual thing to do is lower a numer to lower the chance of something happening. However, aren't these percent values (i.e., 0.50 = 50%)? Unless I'm misreading, reducing the number is just reducing the % that it will be an injury, which INCREASES the chance it will be death, instead.

Also, consider that these comma-separated values are for difficulty settings in increasing order:
; Difficulty settings
; EASY, NORMAL, CHALLENGING, HARD, IMPOSSIBLE

So, if I'm wrong and you're right - you believing smaller values makes it less likely to have an injury - then why are the smallest values for the hardest difficulties?