安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Merci d'avoir partager ton travail. C'est très sympathique.
You wrote CXXL is dead. Personally I think that this game was never born. Indeed players looked in CXXL a game to model a city. Yet this game is not a game of modelling, but an excellent game of strategic management. I wrote a guide to explain this view. For my part I continue to appreciate it enormously and thus to play it. And then CXXL is not dead.
The mod was designed first for Cities XXL where textures must be very rich. They must be based on photos. Also more than the saturation I think that the level of fine details causes a problem.
I think that actually Skylines asks for less rich structures that it works itself. We can see on screen shots: the structures of the objects (cars, containers) of Skylines are "flat". While the screen shot of CXXL (4e) shows very structured and not saturated objects.
Unfortunately I am not going to change all the structures. Personally it does not disturb me too much but I do not use ground view too.