边缘世界 RimWorld

边缘世界 RimWorld

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Tangle Weed
   
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7.161 MB
2017 年 5 月 25 日 上午 6:49
2017 年 5 月 29 日 上午 6:49
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Tangle Weed

描述
This mod adds a new plant called "Tangleweed vine" which is very difficult to walk through. It takes longer to grow than food crops, but not quite as long as trees.

The idea is to use it defensively, to either:

+ Plant it next to your buildings to deter enemies from getting too close.

+ Plant it so that it creates a maze for your enemies to approach your colony through.

Feedback is welcome!!

## Source
https://github.com/bkjohnson/TangleweedMod
46 条留言
Mlie 2020 年 3 月 22 日 下午 2:28 
Made an update of this for RimWorld 1.1
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2031800921
Hope it helps anyone!
D42z 2018 年 8 月 12 日 上午 9:56 
thankss
Rex 2017 年 11 月 19 日 上午 1:33 
Could you update to B18?
Tzeentch 2017 年 10 月 24 日 上午 4:00 
Please could you seperate this mod for A17 and A18, I don't want screw up my save file... please
indef 2017 年 9 月 18 日 上午 8:27 
@will Yep. This was a amazing mod, but that issue has ruined it.
Daniel_USA 2017 年 8 月 3 日 上午 10:47 
There is a new mod called Barbed Wire with actual damage that should do exactly what you wanted to make this do. And it does it without being a reskinned deadfalltrap.
WillRiker 2017 年 7 月 31 日 下午 12:34 
the "stagethenattack" not work with this mod, the enemy join the map, regroup, but after starting the attack all enemys are waiting until they leave the map without doing something. with def mode too, I put on "force enemy attack" nothing happends...
Zuz 2017 年 6 月 21 日 下午 3:53 
Whenever I try and download this mod I get "Missing file privelages" and can't download it.
Thundercraft 2017 年 6 月 15 日 上午 12:42 
Also, have you considered an add-on compatibility patch for Seeds Please ? It would be super simple to write, (See this topic's OP [ludeon.com] for how.)
Thundercraft 2017 年 6 月 15 日 上午 12:19 
@ Arcane_Chill [author]
" Poison is an interesting idea, not quite sure how to make it happen... "

Medieval Times has a "Barricade" which damages raiders who walk through it. This works because it is basically a modified deadfall trap. It has to be reset, though.

Now, if only someone could code a .DLL or something to automatically reset a "poisoned" vine so it would not have to be manually reset...